Breathtaking Real-Time 3D Automotive Navigation From Unity and HereBreathtaking Real-Time 3D Automotive Navigation From Unity and Here

The companies pool their talents to show what is possible for state-of-the-art real-time 3D navigation.

Dan Carney, Senior Editor

April 25, 2021

2 Min Read
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Unity

Realtime 3D specialist Unity and mapping company Here Technologies have partnered to develop embedded automotive graphic interfaces with real-time 3D rendering capabilities. The effort includes plans to employ this location technology for autonomous vehicles, urban planning, and digital twins.

The partners are showcasing a proof-of-concept prototype system that displays the potential of their proposed infotainment system. It is built on Unity’s 3D platform running on a Qualcomm Snapdragon processor and uses Here’s 3D map data to illustrate the concept of a wide-screen 3D map of San Francisco, which is only one of 70 major cities Here has mapped worldwide.

Unity has previously announced HMI-related partnerships with Continental AG’s Elektrobit and with NXP Semiconductors.

“The goal of the new collaboration between Here and Unity is to meet customers’ desire for an in-car navigation experience that’s an engaging representation of reality,” explained Yao Zhai, Unity's Senior Product Manager for HMI. “Unity’s robust 3D rendering engine makes Here 3D city data, route guidance, and navigation look realistic, providing a rich and immersive in-dash experience to the driver,” he continued.

The goal is to provide drivers with the improved comprehension that comes from having a 3D representation of data rather than the familiar flat 2D version. “While 2D will definitely get you from A to B, the reason that 3D technology is relevant and appealing to users is that it is much closer to reality and what you would experience on the latest smartphone,” Zhai said. “3D is the obvious next step in terms of a seamless mixture of technology and the real world.”

Related:BMW Uses Unity 3D to Create Virtual World for Autonomous Driving Development

To do that, a system needs to be able to manipulate 3D imagery in real time, and it needs to have access to appropriate 3D data, which is why the two companies have come together.

“Here is able to bring their dataset (or mapping) of 70 global cities to life in real-time 3D using Unity,” Zhai explained. “That enables the engagement of maps to change into something that operates in real-time, rather than as an abstract representation of the world it is navigating.”

The companies are also looking toward a future when cars will drive themselves and occupants will be looking for ways to pass the time. “It opens up time like never before for the driver to interact with their smart devices whether that’s using augmented reality in a car or playing games on your vehicle’s screens,” he said.

Here has corporate ties to important companies who are its owners. The list comprises Mercedes-Benz AG, BMW AG, Audi AG, Mitsubishi Corporation, NTT, Intel Capital, Bosch, Continental, and Pioneer, so there are ready prospective customers for this technology.

Related:Audi Brings Augmented Reality to the Head-Up Display

About the Author

Dan Carney

Senior Editor, Design News

Dan’s coverage of the auto industry over three decades has taken him to the racetracks, automotive engineering centers, vehicle simulators, wind tunnels, and crash-test labs of the world.

A member of the North American Car, Truck, and Utility of the Year jury, Dan also contributes car reviews to Popular Science magazine, serves on the International Engine of the Year jury, and has judged the collegiate Formula SAE competition.

Dan is a winner of the International Motor Press Association's Ken Purdy Award for automotive writing, as well as the National Motorsports Press Association's award for magazine writing and the Washington Automotive Press Association's Golden Quill award.

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He has held a Sports Car Club of America racing license since 1991, is an SCCA National race winner, two-time SCCA Runoffs competitor in Formula F, and an Old Dominion Region Driver of the Year award winner. Co-drove a Ford Focus 1.0-liter EcoBoost to 16 Federation Internationale de l’Automobile-accredited world speed records over distances from just under 1km to over 4,104km at the CERAM test circuit in Mortefontaine, France.

He was also a longtime contributor to the Society of Automotive Engineers' Automotive Engineering International magazine.

He specializes in analyzing technical developments, particularly in the areas of motorsports, efficiency, and safety.

He has been published in The New York Times, NBC News, Motor Trend, Popular Mechanics, The Washington Post, Hagerty, AutoTrader.com, Maxim, RaceCar Engineering, AutoWeek, Virginia Living, and others.

Dan has authored books on the Honda S2000 and Dodge Viper sports cars and contributed automotive content to the consumer finance book, Fight For Your Money.

He is a member and past president of the Washington Automotive Press Association and is a member of the Society of Automotive Engineers

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