See the 9 Different Ways NASA is Testing AR/VR on the Space Station

It isn’t quite a Star Trek holodeck, but it is a step in that direction for ISS astronauts.

Dan Carney, Senior Editor

October 7, 2021

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Sidekick is NASA's hands-free, wearable remote assistance system that enables high-definition 3-D holograms mixed with real-time views, enabling new ways to communicate and work. Sidekick improves efficiency for crew tasks such as science experiments, maintenance, and operations on the ISS.NASA

While we Earth-bound humans might have to rely on virtual reality or augmented reality to experience simulated life in orbit, astronauts aboard the International Space Station are employing AR and VR to do their zero-g jobs more effectively.

One of their key tools is the Microsoft HoloLens. Microsoft describes this as a self-contained holographic computer running Windows 10 with no wired connections to any other device.

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The HoloLens is built on a Qualcomm Snapdragon 850 Compute Platform with Microsoft's own second-generation custom-built holographic processing unit with 4 GB of RAM and 64 GB of storage. It has wireless WiFi and Bluetooth connections and a USB-C plug.

It has a 2K holographic display, and the wearer is tracked with four visible light head position tracking cameras and two infrared eye position cameras. Its battery is good for two or three hours of use, and the device fits over a pair of regular glasses.

The company cites the manufacturing, architecture, construction, automotive, and healthcare industries as its primary focus for HoloLens applications, but astronauts are also using it aboard the station for a variety of tasks and experiments.

NASA has identified nine different ways that astronauts use AR/VR in their work, and that doesn’t even include the AR Space Invaders game depicted in this video.

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For the others, click through our slideshow to learn about NASA’s various experiments using this technology.

 

About the Author

Dan Carney

Senior Editor, Design News

Dan’s coverage of the auto industry over three decades has taken him to the racetracks, automotive engineering centers, vehicle simulators, wind tunnels, and crash-test labs of the world.

A member of the North American Car, Truck, and Utility of the Year jury, Dan also contributes car reviews to Popular Science magazine, serves on the International Engine of the Year jury, and has judged the collegiate Formula SAE competition.

Dan is a winner of the International Motor Press Association's Ken Purdy Award for automotive writing, as well as the National Motorsports Press Association's award for magazine writing and the Washington Automotive Press Association's Golden Quill award.

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He has held a Sports Car Club of America racing license since 1991, is an SCCA National race winner, two-time SCCA Runoffs competitor in Formula F, and an Old Dominion Region Driver of the Year award winner. Co-drove a Ford Focus 1.0-liter EcoBoost to 16 Federation Internationale de l’Automobile-accredited world speed records over distances from just under 1km to over 4,104km at the CERAM test circuit in Mortefontaine, France.

He was also a longtime contributor to the Society of Automotive Engineers' Automotive Engineering International magazine.

He specializes in analyzing technical developments, particularly in the areas of motorsports, efficiency, and safety.

He has been published in The New York Times, NBC News, Motor Trend, Popular Mechanics, The Washington Post, Hagerty, AutoTrader.com, Maxim, RaceCar Engineering, AutoWeek, Virginia Living, and others.

Dan has authored books on the Honda S2000 and Dodge Viper sports cars and contributed automotive content to the consumer finance book, Fight For Your Money.

He is a member and past president of the Washington Automotive Press Association and is a member of the Society of Automotive Engineers

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