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The CEC will get you up to speed quickly on a host of technologies you've been meaning to study via a series of 45-minute online lessons taught by our faculty of expert tutors.
No matter what carriers are used in the physical layer of communications in the IIoT, there will need to be a robust, scalable, and universal addressing and communications backbone. Most implementers and experts agree that Internet Protocol...
We will look at the history of the Internet of Things and what strides have been made so far, including some of the unique definitions that have been made for the IoT itself. And we'll explain how IoT differs from IIoT.
In the early 70s handheld electronic games were popular. These electronic handheld devices have been replaced with video game consoles and iPhone and Android apps. In this final session, an Arduino electronic game will be discussed.
The ability to improve process and product performance using nature is the technological innovation of today. Biomimicry is being used in R&D facilities as a design tool to improve future product performance and function. Definitions and an...
In this session a practical application of C++ is described, which is directly relevant to embedded developers: the implementation of read-only ports. The discussion is extended to consider further use of C++ to enable easy use of peripheral...
In this session a practical application of C++ is described, which is directly relevant to embedded developers: use and management of non-volatile memory.
Application software normally interacts with a real-time operating system by means of a library of function calls. C++ code may also work in this way, but in this session an approach to using the object-oriented capabilities of C++ to define a...