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June 11 - Day 3: Arduino & Physical Computing

The Arduino is capable of being used in a multitude of applications and products. One design technique that allows the Arduino to be interactive within its environment is known as "physical computing". Definitions of physical computing will be examined in the class along with a tilt-sensing servo motor controller design example.

The Arduino is capable of being used in a multitude of applications and products. One design technique that allows the Arduino to be interactive within its environment is known as "physical computing". Definitions of physical computing will be examined in the class along with a tilt-sensing servo motor controller design example.