Great post Elizabeth. My first thought--I remember and lived through all of those inventions. My grandkids think I'm old as dirt but all of these marvelous devices have truly propelled our lives and an enjoyment of our lives to a new level. There are several non-consumer devices that really contribute on a daily basis. I might mention:
1.) Bar code labeling and RFID
2.) 3-D printing
3.) The technology involved with atmospheric gas burners.
4.) Great advances in adhesives
5.) Cryogenic technology
6.) MRI and CAT-Scan technology
7.) Internal combustion engine
I could go on and on BUT to your point, we recognize those devices, as given by you slide show, that bring enjoyment to our lives. These we remember first. Again--great presentation.
Hello Nancy. I agree with you on this one, BUT without the invention of the "joy stick" we would not have the marvelous capability of directional movement for some motorized wheel chairs. Also, I may be incorrect about this, but I think all military drones use a joy stick device when the need for changing direction occurs. There is no doubt in my mind (due to witnessing my two grandsons) that overuse of gaming devices relative to ligit. outdoor activities is a huge problem with our kids today.
I agree with those who point out that all the electronic inventions depended on the invention of the transistor, which in-turn paved the way for integrated circuits, and so on to the ubiquous chips we all take for granted. Another invention that had a profound affect on those of us old enough to remember starting our engineering degree classes with slide rules was the introduction of the scientific calculator. I still have my first working HP-35 - made in the USA and cost me a whole Summer's wages. Great list - lots of fun... so many alternate possibilities.
@Debera I agree with your initial statement since many players develop strategic thinking through gaming, but I can't agree with your second statement. I see too many young people with an unhealthy balance of too many hours in front of video games - which does not lend themselves to opening their mind and vision since they are constantly stuck in front of a console. Limit gaming to a reasonable amount of time and pursue other activities that include both expanding one's horizons by exploring different fields and engaging in social interaction would be much more conducive to producing a healthy and productive outlook on life.
Actually, Elizabeth - you might be surprised at the amount of strategy that is required to play the new Pokemon games. While it does encourage strategic thinking, I just wish that the nature of video games didn't lend itself to obsessive behavior.
I believe that Kodak is currently the worlds largest producer of lithographic printing plates. They're somewhat similar to photographic film or prints in that they have a photo-sensitive coating and get processed for use. These plates are used for printing on most every hard-copy item we see: newspapers, magazines, product packaging, etc. Processed plates will either accept or repel water in specific areas, so they're coated with water, followed by an oil based ink. Since oil does not stick to water, the accepted ink is transfered to the paper or box. Paper may travel through a lithographic press at 50 mph or more.
Again, let's not give Steve too much credit. There were plenty of MP3 players out before the iPod. I had a player in `98 and I don't think that Apple had the iPod until `01. By then Creative already had the Nomad with a hard drive and Pocket PCs came equipped with portable players.
Apple had a nice gadget, but Steve didn't invent the portable player he just knew how to advertise it.
I think that before the iPod, the digital camera, the iPad, and all the other digital inventions, we need to pay homage to the solid state memory. I received my first thumb drive from our company, and I believe that the capacity was measured in Kilobytes, and now they are measured in Gigabytes. These replaced the magnetic memory Floppy Discs with a more stable platform with no moving parts.
Without solid state memory, none of these other inventions would be possible.
Fifty-six-year-old Pasquale Russo has been doing metalwork for more than 30 years in a tiny southern Italy village. Many craftsmen like him brought with them fabrication skills when they came from the Old World to America.
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