Thanks! I'm a big advocate when it comes to students of all ages being engaged in learning through creative hands-on activities. The Maker movement is a good example of folks building cool devices to solve tough problems. Here's my contribution to the Maker Movement.
I tell my students, everytime they touch a piece of test equipment, wire a circuit, or write code, they have obtained skills and the experience immediately. The best way to obtain this experience is through hands-on engagement with the device or object of interest.
@Pubudu: Learning from practical sessions is where you dig deep into some issue and do it on a routine basis. That I feel is the best way to learn things. That will make the user confident too. Remember that the mind plays a major role in anything.
What should be the perception of a product’s real-world performance with regard to the published spec sheet? While it is easy to assume that the product will operate according to spec, what variables should be considered, and is that a designer obligation or a customer responsibility? Or both?
Biomimicry has already found its way into the development of robots and new materials, with researchers studying animals and nature to come up with new innovations. Now thanks to researchers in Boston, biomimicry could even inform the future of electrical networks for next-generation displays.
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