Thanks! I'm a big advocate when it comes to students of all ages being engaged in learning through creative hands-on activities. The Maker movement is a good example of folks building cool devices to solve tough problems. Here's my contribution to the Maker Movement.
I tell my students, everytime they touch a piece of test equipment, wire a circuit, or write code, they have obtained skills and the experience immediately. The best way to obtain this experience is through hands-on engagement with the device or object of interest.
@Pubudu: Learning from practical sessions is where you dig deep into some issue and do it on a routine basis. That I feel is the best way to learn things. That will make the user confident too. Remember that the mind plays a major role in anything.
Digital healthcare devices and wearable electronic products need to be thoroughly tested, lest they live short, ignominious lives, an expert will tell attendees at UBM’s upcoming Designers of Things conference in San Jose, Calif.
Designers of electronic interfaces will need to be prepared to incorporate haptics in next generation products, an expert will tell attendees at the upcoming Designers of Things conference in San Jose, Calif.
The company says it anticipates high-definition video for home security and other uses will be the next mature technology integrated into the IoT domain, hence the introduction of its MatrixCam devkit.
Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies. You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived. So if you can't attend live, attend at your convenience.