When I got my first computer, my dad was very much against using it just for gaming purposes. So I remember buying a game "Flight simulator". The game had a pretty realistic touch to it with a full cockpit view from inside. The aim of the game was manage a successful flight from taking off to landing. Later I learned that beginner pilots used the advance form of this game in their training as well. The game really helped me develop my interest in airplanes.
So games with some form of learning included in them can really help someone develop interest in a particular topic.
"over the years there have been many studies that have shown the complete opposite. Video games can teach kids to follow instructions, increase problem-solving and logic skills, and increase hand-eye coordination and fine motor skills."
Cabe, that's a new knowledge and interesting. I heard most of the parents are screaming about video games; kids are wasting time and energy for that. Hope this news can provide a small relief to such screaming parents.
Cabe, I have a couple of boys who are into games and use Steam. There is another game there that allows one to build rockets, launched from earth. The game is very accurate in the physics of the rockets. It is fun for them to try different things and to see what happens. What is great is that within the game/simulator you can fail without consequences and see what caused that failure. This is a great exploratory way to learn.
There is another game, mining with blocks. It turns out that someone created electronic circuit components for the game. My younger son built a simple computer with these.
The 100% solar-powered airplane Solar Impulse 2 is prepping for its upcoming flight, becoming the first plane to fly around the world without using fuel. It's able to do so because of above-average performance by all of the technologies that go into it, especially materials.
With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
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