Ann- wow, pretty impressive. 1440 DPI and it fluidly flows to create optical quality surfaces. Its hard to imagine the complete elimination of the grinding/polishing steps for optics. The translucency you described with color capabilities reminds me of the very first amber crystal SLAs form the late 80's. The door is just cracked open a tiny bit on these capabilities.
3D printing is becoming applicable to many things but this to me represents an entirely new direction and is really promising. The potential for contact lenses is especially interesting, given that I have been wearing contacts for nearly 30 years and I would love to be able to print them myself...it would save me lots of money and hassle!
While LUXeXceL may have gone to all that length to satisfy the whims of a King and Queen, the potential for what they have shown to be possible is extensive. Pretty soon they might even render lens makers irrelevant; except maybe to only act as the sources of raw materials. Imagine having your specs replace without having to visit an eye specialist. On the downside, it will be a while before this really tricles down to the masses who really need the technology.
This level of "smooth"ness is remarkable. What resolution would we have to attain for a wearable contact lens? Wouldn't it be cool if your optometrist could give you a standard grapic of your eye curvature, together with the lens diopter and you could just go home and print your own contact lens?
Apple claims a "retinal" display. What kind of 3D printing resolution would be required for contact lenses? Any optometrists out there who could weigh in?
The 100% solar-powered airplane Solar Impulse 2 is prepping for its upcoming flight, becoming the first plane to fly around the world without using fuel. It's able to do so because of above-average performance by all of the technologies that go into it, especially materials.
With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies. You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived. So if you can't attend live, attend at your convenience.