@Charles: Actually, I'm glad that so many car buyers are carried away by "cool" features. It means that the bare-bones model with no extras (which is what I want) is almost always cheap, because dealers can't get them off their lots.
Dave, an addendum to your point is the number of car buyers who get carried away by "cool" features. I would think most buyers need their cars for practical reasons, not for coolness. For my money, the best single selling-point of any car is its reliability.
Yes, people just watch the produt in the show room and pay for it and what i beleive is 90 percent it happens that after purchasing the product it doesnot look that good in your living room or anywhere depending on the product you want . This is a natural phenomeno that manufacturers doesnt care about the looks of the product in the living room .One of the biggest example of this is of our humans only whenever we plan to go outsude or to visit someone we take extra care of getting ready however in our living rooms we dont bother to dress up as well.
Dave, i totally agree with you designers and engineers should work hand in hand with mutual consent than the product will be successfull otherwise its not possible to produce a hit product .Because its very difficult for someone to get the outline and make the product or to get the product and beatify . if this happens the result usually is a failed product .
Will that happen in my lifetime? I've seen it head in the opposite direction as far as I can remember. I'm beginning to think that industrial design degrees come out of a cornflakes packet. Don't get me wrong, I'm sure there are some out there that know there stuff, I'm just saying I've seen very little if any examples
I bought a Toyota 2008 model which has been the subject of a monkey report for various design deficiencies. They seem to have another problem when used south of the equator, all of the door trimmings etc. suffer UV rot after a few years. Also where as I've had several GM vehicles that have had water ingress and were fine after drying out, my Toyota had the carpets rot from getting wet once. I think the only thing they do very well is make reliable drivetrains and don't seem to rust easily, but all of the other stuff just seems to fall off or apart after a while.
"Cool" sells. It doesn't matter what the product looks like in your living room, what matters is what it looks like in the shop/showroom, because thats where you open your wallet. My company doesn't make money from designing easy-to-use products. We make money from selling products that (sometimes) clueless customers think are "cool". We can't always combine "cool" and "functional". And no, we don't smoke.
@Analog Bill: When engineers and industrial designers are able to work together effectively, you get products that look good and are functional. The problems arise when industrial designers throw something over the fence and engineers are expected to "make it work"... or when engineers throw something over the fence and the designers are expected to "make it pretty." Usually, you will get neither.
What gripes me most about many products is that common-sense and functionality seem to go out the window when the artsy-fartsy industrial designer gets his (or her) hands on a product. Just one example, how many times have you seen dark gray legends on a black panel ... especially on something like a DVD player that is normally used in a semi-darkened room? What are these people smoking? Do they ever imagine themselves as a user of the product they've made look so "cool"?
The company says it anticipates high-definition video for home security and other uses will be the next mature technology integrated into the IoT domain, hence the introduction of its MatrixCam devkit.
Siemens and Georgia Institute of Technology are partnering to address limitations in the current additive manufacturing design-to-production chain in an applied research project as part of the federally backed America Makes program.
Most of the new 3D printers and 3D printing technologies in this crop are breaking some boundaries, whether it's build volume-per-dollar ratios, multimaterials printing techniques, or new materials types.
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