Open source is great at reducing the costs of experimental hardware and software. Looks like that trend is making inroads into VR as well as robotics and other areas. I'd be surprised if it hasn't hit games yet.
Jim, I agree with your observation. Moving forward, corporate marketing needs to rethink the impact of open source technology and how their financial models and business decisions can be adjusted to take advantage of this new paradigm.
I'm with you, JimT. And I think there is a generational aspect to this. Heck, young people believe all recorded music is open source. My daughter for years paid for every song. But after years of watching her friends download absolutely everything, she began to feel like a sap.
I think you're right, Rob--VR does seem like a no-brainer application for the type of free-handed, individualized experimentation and exploration that open source development encourages. It's interesting that both you and AnandY said essentially the same thing about not being employees of a large company: that may be relevant not only for access to technology but especially for creative freedom or the lack thereof.
This technology will provide the young generation with an opportunity for simulating software using their resources. The need to be employees of large firms is therefore greatly reduced. It is also an efficient mechanism for reducing the costs associated with experimental hardware and software.
Fifty-six-year-old Pasquale Russo has been doing metalwork for more than 30 years in a tiny southern Italy village. Many craftsmen like him brought with them fabrication skills when they came from the Old World to America.
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