I'm with you, JimT. And I think there is a generational aspect to this. Heck, young people believe all recorded music is open source. My daughter for years paid for every song. But after years of watching her friends download absolutely everything, she began to feel like a sap.
I think you're right, Rob--VR does seem like a no-brainer application for the type of free-handed, individualized experimentation and exploration that open source development encourages. It's interesting that both you and AnandY said essentially the same thing about not being employees of a large company: that may be relevant not only for access to technology but especially for creative freedom or the lack thereof.
Jim, I agree with your observation. Moving forward, corporate marketing needs to rethink the impact of open source technology and how their financial models and business decisions can be adjusted to take advantage of this new paradigm.
This technology will provide the young generation with an opportunity for simulating software using their resources. The need to be employees of large firms is therefore greatly reduced. It is also an efficient mechanism for reducing the costs associated with experimental hardware and software.
Open source is great at reducing the costs of experimental hardware and software. Looks like that trend is making inroads into VR as well as robotics and other areas. I'd be surprised if it hasn't hit games yet.
The company says it anticipates high-definition video for home security and other uses will be the next mature technology integrated into the IoT domain, hence the introduction of its MatrixCam devkit.
Siemens and Georgia Institute of Technology are partnering to address limitations in the current additive manufacturing design-to-production chain in an applied research project as part of the federally backed America Makes program.
Most of the new 3D printers and 3D printing technologies in this crop are breaking some boundaries, whether it's build volume-per-dollar ratios, multimaterials printing techniques, or new materials types.
Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies. You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived. So if you can't attend live, attend at your convenience.