I'm with you, JimT. And I think there is a generational aspect to this. Heck, young people believe all recorded music is open source. My daughter for years paid for every song. But after years of watching her friends download absolutely everything, she began to feel like a sap.
I think you're right, Rob--VR does seem like a no-brainer application for the type of free-handed, individualized experimentation and exploration that open source development encourages. It's interesting that both you and AnandY said essentially the same thing about not being employees of a large company: that may be relevant not only for access to technology but especially for creative freedom or the lack thereof.
Jim, I agree with your observation. Moving forward, corporate marketing needs to rethink the impact of open source technology and how their financial models and business decisions can be adjusted to take advantage of this new paradigm.
This technology will provide the young generation with an opportunity for simulating software using their resources. The need to be employees of large firms is therefore greatly reduced. It is also an efficient mechanism for reducing the costs associated with experimental hardware and software.
Open source is great at reducing the costs of experimental hardware and software. Looks like that trend is making inroads into VR as well as robotics and other areas. I'd be surprised if it hasn't hit games yet.
Engineers at Fuel Cell Energy have found a way to take advantage of a side reaction, unique to their carbonate fuel cell that has nothing to do with energy production, as a potential, cost-effective solution to capturing carbon from fossil fuel power plants.
To get to a trillion sensors in the IoT that we all look forward to, there are many challenges to commercialization that still remain, including interoperability, the lack of standards, and the issue of security, to name a few.
This is part one of an article discussing the University of Washington’s nationally ranked FSAE electric car (eCar) and combustible car (cCar). Stay tuned for part two, tomorrow, which will discuss the four unique PCBs used in both the eCar and cCars.
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