Ann, Good article and very interesting subject on the ISORG's flexible Image sensors. In watching the videos, which the demos were quite impressive, I noticed both the pdf browser and 3D image manipulation were operated with no human contact. I see a plethora of applications being developed within the HMI space because of the hand gesture control opposed to touch. Just wondering if this sensor technology uses capacitive-proximity detection for engaging with the target product? This new HMI tech could be part of CAD 2.0 article Cabe wrote recently. Very nice article indeed!!
Chuck, apps include anything with a camera. When image sensors started being made in CMOS instead of CCDs, that made it possible to include them in laptops (=webcams) and cell phones. When this prototype's process becomes higher-res and high-volume, they can be printed on flexible substrates, which means anything that's small: phones, wristbands, all kinds of places that we haven't thought of yet. Who ever thought years back that we'd have cameras in portable phones?
What's really cool about this technology is there are no boundaries to applications development. In the videos that were presented, several gesture gaming control applications popped in my head. The impressive part about this imaging sensor is the ability to be package into any object because of its flexible - printed circuit attibutes.
I especially appreciate the flexible nature of this technology. 'Wearable' smart devices (i.e. wristband) could become more of a reality with the ability to curve or bend the display surface. I would imagine the flexibility of this display surface would open up many new markets for innovative display applications.
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Noting that we now live in an era of “confusion and ill-conceived stuff,” Ammunition design studio founder Robert Brunner, speaking at Gigaom Roadmap, said that by adding connectivity to everything and its mother, we aren't necessarily doing ourselves any favors, with many ‘things’ just fine in their unconnected state.
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