@TJ--I think it depends on the designer and the form of collaboration. For example, several successful creatives have discredited brainstorming. But, stealing (which Edison was well known for) is applauded.
Austin Kleon's book "Steal like an Artist" explains it very well.
Sarah Miller Caldicott's book, featured here, seems to be another good example of how to collaborate well. It's on my shortlist of books to read now.
Makes sense - back in the day we used to assign a test set to an engineer and that would be his or her project. But the test set consisted of hardware, software, and mechanical components as well as customized test fixturing. The best test sets were often done in collaboration with other people that were stronger in specifc aspects than the engineer in charge of the project and the engineer was smart enough to leverage their expertise. I always said that a successful test engineer doesn't have to know everything - they just have to know how to find out what they need. Often times that would be asking a colleague for their input.
Digital healthcare devices and wearable electronic products need to be thoroughly tested, lest they live short, ignominious lives, an expert will tell attendees at UBM’s upcoming Designers of Things conference in San Jose, Calif.
Designers of electronic interfaces will need to be prepared to incorporate haptics in next generation products, an expert will tell attendees at the upcoming Designers of Things conference in San Jose, Calif.
The company says it anticipates high-definition video for home security and other uses will be the next mature technology integrated into the IoT domain, hence the introduction of its MatrixCam devkit.
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