Yes, there is a group of Capstone students working on various microcontroller projects. Still awaiting on a group to submit a project for Gadget Freak. May have an opportunity with high school students at a local Center of Technology high school.
You bring up an interesting point about limited dexterity in the elderly. Developing gesture based controls is perfect for the elderly because of the natural deterioriation of muscles and bones making it difficult to grip objects. I see a potential market here besides the CAD and gaming industry for gesture based controls. Very good observation Nadine J :)
The project build for my gadgets will be non-enclosure, open electronic circuit breadboards. The smarts for the gadgets will consist of rapid development tools like the Arduino, Cypress PSoC, and the Raspberry Pi. The theme of my gadgets is graphics and animation interaction using Physical Computing controls. The objective behind these gadgets is to demonstrate the ease in which new product concepts can be sketch using microcontrollers and discrete I/O electronic circut interfaces for human interaction. Also, the open design approach is to stimulate readers to enhance the gadget based on their own personal requirements.
Using the full hand as a control has to healthier than what we use now. Many people have limited dexterity as they age. Using our hands in large, natural gestures could help prevent that. It's certainly better than gripping a mouse or remote control.
The 100% solar-powered airplane Solar Impulse 2 is prepping for its upcoming flight, becoming the first plane to fly around the world without using fuel. It's able to do so because of above-average performance by all of the technologies that go into it, especially materials.
With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies. You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived. So if you can't attend live, attend at your convenience.