Yes, there is a group of Capstone students working on various microcontroller projects. Still awaiting on a group to submit a project for Gadget Freak. May have an opportunity with high school students at a local Center of Technology high school.
You bring up an interesting point about limited dexterity in the elderly. Developing gesture based controls is perfect for the elderly because of the natural deterioriation of muscles and bones making it difficult to grip objects. I see a potential market here besides the CAD and gaming industry for gesture based controls. Very good observation Nadine J :)
The project build for my gadgets will be non-enclosure, open electronic circuit breadboards. The smarts for the gadgets will consist of rapid development tools like the Arduino, Cypress PSoC, and the Raspberry Pi. The theme of my gadgets is graphics and animation interaction using Physical Computing controls. The objective behind these gadgets is to demonstrate the ease in which new product concepts can be sketch using microcontrollers and discrete I/O electronic circut interfaces for human interaction. Also, the open design approach is to stimulate readers to enhance the gadget based on their own personal requirements.
Using the full hand as a control has to healthier than what we use now. Many people have limited dexterity as they age. Using our hands in large, natural gestures could help prevent that. It's certainly better than gripping a mouse or remote control.
What should be the perception of a product’s real-world performance with regard to the published spec sheet? While it is easy to assume that the product will operate according to spec, what variables should be considered, and is that a designer obligation or a customer responsibility? Or both?
Biomimicry has already found its way into the development of robots and new materials, with researchers studying animals and nature to come up with new innovations. Now thanks to researchers in Boston, biomimicry could even inform the future of electrical networks for next-generation displays.
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