The use of hand controls using basic gestures is somewhat natural in terms of operating devices. Adding electronics to ordinary garments like gloves allow basic hand gestures to happen naturally and reduces the learning curve to operate the attached device under control. Just like you, I'm watching this technology closely to see the final outcome.
mrdon, I am sure you are right. I just kind of worry about the cost of the learning curve. I can't remember if it was crashable or not. Everyone seems to be into using your hands as controllers these days. It's a good thing I think. See where it leads.
Now, the use of these gloves to engage with repair robots for the ISS is an exceptional technologyy application. With haptics incorporated in the gloves, the astronauts will truly be immersed in the repair of the ISS. Not only can they see the damage part but feel the significance of its physical attributes as well during the repairs.
I'm developing a bunch of gadgets for my Raspberry Pi (RPi) course on Udemy and the two Arduino books under development I would love to share with DN readers. Here's a link to my online course. I'm still evangelizing to my students the benefits of submitting their tech projects to Design News magazine.
Debra, I think the practicality is in the way that many remote control devices prove their worth -- by directing action in places that are dangerous for humans. While this gadget itself doesn't necessarily fall into this role, the technology behind it does.
The company says it anticipates high-definition video for home security and other uses will be the next mature technology integrated into the IoT domain, hence the introduction of its MatrixCam devkit.
Siemens and Georgia Institute of Technology are partnering to address limitations in the current additive manufacturing design-to-production chain in an applied research project as part of the federally backed America Makes program.
Most of the new 3D printers and 3D printing technologies in this crop are breaking some boundaries, whether it's build volume-per-dollar ratios, multimaterials printing techniques, or new materials types.
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