Thanks charles , however these days companies are using stimulators for testing the cars by driver so that immediate change changes can be made without proceeding forward. It saves time and cost both . However math model of the car is the most recently used which controls the streering ,Braking and the gear movement .
Nice story, Chuck. Nice video as well. It's good to see the Moog logo again. It's been years since I've seen it. I like this simulation. They're clearly trying to get the human feel into their new designs. I wonder, though, how close they come to simulating actual driver experience. I guess only the drivers know.
The one question it doesn't answer is how come drivers are good looking he-men and engineers are nerdy looking?
Chuck, this is a good way for the vehicle manufacturers to proceed. Of course, this is just the old aircraft simulator adapted to motor vehicle use. Actually, in the UK at Beaulieu there is such a simulator. I worked at Link for a few years and the six degree of freedom motion platform is well established. By using motion and visual cues the simulator can create most sensations we might feel in a moving vehicle. It is truly amazing.
What the motor sports teams seem to have done is to put together a math model, or a way to develop a math model, for "testing" their designs. This is a great application of the technology. I assume that a convergence of the cost of the cars with the increasing ease of developing the models has made this possible at this time.
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Noting that we now live in an era of “confusion and ill-conceived stuff,” Ammunition design studio founder Robert Brunner, speaking at Gigaom Roadmap, said that by adding connectivity to everything and its mother, we aren't necessarily doing ourselves any favors, with many ‘things’ just fine in their unconnected state.
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