Indeed, Ann, I think this may also have to do with some of the budget concerns NASA has had. Always a bastion of R&D, the agency now has to do more with less. So perhaps it's far better for them to specialize for specific tasks in their robotics research since they don't have the luxury of R&D for R&D's sake anymore. I will check out that slideshow! Partnering up seems to also be a good tactic to keep NASA R&D alive and as innovative as it's always been.
Ahan Nasa is doing great work , But i have one question this Robot would have been created for a specific surface level and what i think is that over their its not necessary that all the area has the same surface i mean to say the size of the sand granulaes and pebbles may varry as well as this is a nature and nothing cant be constant .So what have they done in order to over come this issue as the robot can stuck as well because of large pebbels .
Good idea. Time to strip-mine the moon and fire bolts of ore back to the Earth.
Let's say we mine a trillion tons of ore from the moon and asteroids, adding the Earth's mass. Would that eventually slow the momentum, orbit, etc of the planet? I would imagine, since we would add more mass than there would ever be on the planet in our lifetime. (barring a major collision.)
Ann, I wonder if this machine is a precursor to mining projects. If we find sufficient valuable metals and elements on the Moon or Mars, than vehicles like this could do the mining with minimally manned ships picking up the payloads and bringing them home.
Excellent story, Ann. Leave it to NASA to come up with a robot that digs effectively. The barrel design is definitely very interesting as a way to overcome the lack of gravity. Definitely a different type of design problem.
Agreed, Rob. Although there are also some constraints of Curiosity it doesn't have--those that would involve sensitive scientific instrumentation--and others it has that Curiosity doesn't, such as some mechanical design for soil scooping.
Wonderful, story, Ann. One thing this robot shares with the Mars Rover is the long list of constraints that the engineers need to manage in development. This type of project brings out the creativity in the design engineer.
Digital healthcare devices and wearable electronic products need to be thoroughly tested, lest they live short, ignominious lives, an expert will tell attendees at UBM’s upcoming Designers of Things conference in San Jose, Calif.
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