Cabe, this is a very interesting development, not the least in that it involves movement and perception in 3D. Looking at the video you can see the game influence. My son likes to play minecraft. There is even someone who made electrical elements, so you could make a circuit, even a computer with the game. Of course, the types of things that are in the video seem to be sort of conceptual. I am not sure if this is a real game changer. Using a keyboard and mouse people have made some pretty amazing and complex things with minecraft, for example.
When I think of CAD I think of precision. I am not sure this interface gives you that.
Another interesting thing is the use of hand held controllers. I wonder if they looked a gestures only. That would be really interesting.
Wow, my first impression after watching the video is thinking it's like a "Second Life" (remember that "game"?) for CAD developers. It also reminds me of a computer game my nephew plays, the name of which escapes me, in which he builds his own world, including houses and other structures, in 3D. So the game comparisons and inspirations are definitely obvious here.
I know SimCity as well, Chuck, and used to play it myself! I figured out the name of the one I'm talking about...it's called Minecraft. I played with my 11-year-old nephew last time I visited my family but I have to say, it was a bit beyond me. He was a pro at it, though. It allows you to build structures and buildings and other things like that.
I didn't realize that people lost such a significant ability to experience this type of thing if they can only see out of one eye, Cabe. But I guess it makes total sense. Even if the other eye compensates, it's still a factor?
Yes, I knew it was a big problem for driving. I actually have a friend who can't really see out of one eye and she had to go to a lot of doctors before one would approve her for a license. But I think she charmed him into it, as she still doesn't see very well and probably shouldn't be on the road! She's a safe driver, to my knowledge, though, but still I can see how that would be quite impairing!
Gestures used for selecting actions and modes instead of menues? So how am I supposed to remember all 742 different gestures to do all of those different things, and make those selections? And why is it an improvement? It may benefit those who don't read, but I have not met many illiterate design engineers in many years. It may be that gestures would be fine fr some video games, but for those of us with any visualization skills it seems a lot more like changing things just for the sake of changing them. And I still don't understand how it is an improvement. I can see that some sort of 3D mouse could be useful for 3D designing, but it certainly is not clear about how gestures can offer any benefit.
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