Cabe, this is a very interesting development, not the least in that it involves movement and perception in 3D. Looking at the video you can see the game influence. My son likes to play minecraft. There is even someone who made electrical elements, so you could make a circuit, even a computer with the game. Of course, the types of things that are in the video seem to be sort of conceptual. I am not sure if this is a real game changer. Using a keyboard and mouse people have made some pretty amazing and complex things with minecraft, for example.
When I think of CAD I think of precision. I am not sure this interface gives you that.
Another interesting thing is the use of hand held controllers. I wonder if they looked a gestures only. That would be really interesting.
What should be the perception of a product’s real-world performance with regard to the published spec sheet? While it is easy to assume that the product will operate according to spec, what variables should be considered, and is that a designer obligation or a customer responsibility? Or both?
Biomimicry has already found its way into the development of robots and new materials, with researchers studying animals and nature to come up with new innovations. Now thanks to researchers in Boston, biomimicry could even inform the future of electrical networks for next-generation displays.
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