Yes, I knew it was a big problem for driving. I actually have a friend who can't really see out of one eye and she had to go to a lot of doctors before one would approve her for a license. But I think she charmed him into it, as she still doesn't see very well and probably shouldn't be on the road! She's a safe driver, to my knowledge, though, but still I can see how that would be quite impairing!
I didn't realize that people lost such a significant ability to experience this type of thing if they can only see out of one eye, Cabe. But I guess it makes total sense. Even if the other eye compensates, it's still a factor?
I know SimCity as well, Chuck, and used to play it myself! I figured out the name of the one I'm talking about...it's called Minecraft. I played with my 11-year-old nephew last time I visited my family but I have to say, it was a bit beyond me. He was a pro at it, though. It allows you to build structures and buildings and other things like that.
Gestures used for selecting actions and modes instead of menues? So how am I supposed to remember all 742 different gestures to do all of those different things, and make those selections? And why is it an improvement? It may benefit those who don't read, but I have not met many illiterate design engineers in many years. It may be that gestures would be fine fr some video games, but for those of us with any visualization skills it seems a lot more like changing things just for the sake of changing them. And I still don't understand how it is an improvement. I can see that some sort of 3D mouse could be useful for 3D designing, but it certainly is not clear about how gestures can offer any benefit.
Wow, my first impression after watching the video is thinking it's like a "Second Life" (remember that "game"?) for CAD developers. It also reminds me of a computer game my nephew plays, the name of which escapes me, in which he builds his own world, including houses and other structures, in 3D. So the game comparisons and inspirations are definitely obvious here.
Altair has released an update of its HyperWorks computer-aided engineering simulation suite that includes new features focusing on four key areas of product design: performance optimization, lightweight design, lead-time reduction, and new technologies.
At IMTS last week, Stratasys introduced two new multi-materials PolyJet 3D printers, plus a new UV-resistant material for its FDM production 3D printers. They can be used in making jigs and fixtures, as well as prototypes and small runs of production parts.
In a line of ultra-futuristic projects, DARPA is developing a brain microchip that will help heal the bodies and minds of soldiers. A final product is far off, but preliminary chips are already being tested.
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