You're right, bkcTN. The technology for calling balls and strikes is available right now. Baseball is a little more stodgy about change, though. It would probably take an act of Congress to get the MLB to make that kind of change.
Another intersting thing about kickoffs, William K, is that the researchers said they would need two cameras inside the ball instead of one. Evidently, the end-over-end motion of a kickoff is too much for one camera to handle.
Can you immagine the impact from watching the kickers foot come at the ball at the kickoff, or for the extra point?Suddenly this huge foot approaches and then WHAM! Probably a few couch potato injuries from that image.
The main reason I LIKE soccer and DESPISE baseball, football, basketball is the continuous replays, standing around of the players, talking (yelling) of the coaches, measuring the lines, etc. that manage to turn a 15 minute game into a 2 hours of mind numbing boredome.
Now they will have even more things to replays (from the in-ball camera) to show us to make the game even more boring.
I can only pray that NO govt. money was spent developing this.
Well, while we are talking practical applications in unecessary events such as sports, why in the world do we not use technology to accurately and consistently call strikes in baseball? Obviously, that technology has existed for decades and hasn't been used either. And, yet we have "instant" replay in football?
And, I apologize for not getting down to the part that contained the 60 fps. I think I saw the video and the bright, shiny video caught my eye.
The Hero3 does 120 fps already... in 720p... a very cheap consumer level solution.
You could EASILY double or triple that framerate for a commercial application. It could probably stitch the data inside the ball in real time, and transmit LIVE for that matter... it might even calculate "tweens" on the fly and insert that into the datastream.
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With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
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