People will see these augmented reality objects through a small tablet or phone screen, can it truly show the size properly? Perhaps when virtual reality glasses like Google Glass or Oculus Rift will have to become more mainstream to deliver the true shape and size of a virtual object in 3D space.
Rick, Excellent article and video. There's no question about whether seeing things from a different perspective spurs the creative process and the refinement of ideas. Augmented reality for mechanical design makes sense, especially with new tools that make it possible becoming readily available and easily used. Thanks.
You don't need a 100" flat-screen television to have a show in full-scale life size, right? Well, maybe you do have one, but it's not needed. Immersing oneself in what a display shows doesn't mean it must be full scale.
Thanks for the feedback. It is true that the tablet does not provide an immersive experience, but it does give an accurate sense of scale since the model you see on the screen is sized correctly relative to the background scene. Having this context is invaluable at early stages of the design.
Our first prototype of AR did actually use AR glasses. It was very cool to get the stereo view, but we found that the glasses didn't provide the immersive experience we expected. The camera and screen performance was not yet good enough, and the screen didn't cover most of your field of view. We later turned to the iPad because the both the camera and screen where much better. It also did not setup a false expectation for immersion. I hope you find this extra info about the project useful.
Thanks again for the feedback! I hope you get the opportunity to try it out.
The 100% solar-powered airplane Solar Impulse 2 is prepping for its upcoming flight, becoming the first plane to fly around the world without using fuel. It's able to do so because of above-average performance by all of the technologies that go into it, especially materials.
With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
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