I hope he's teaching them to be model builders. I have seen far too many cases of model users depending on inappropriate models because they don't understand their limits. Even if a model builder doesn't build his own models all the time, a quick perusal of the derivation will tell him what the assumptions are. Then he will know whether he is operating outside the model or not. A mere model user won't have that insight.
Consider the products that now use MEMS-based gyroscopes: automotive stability control; Wii products; Nintendo products; iPhones; iPads; image-stabilization cameras; and RC helicopters, just to name a few. Those few categories probably represent about 50 million products a year, maybe more. So, as you say Kevin, it's handy, maybe even critical, for a healthy percentage of model-based design engineers to know the underlying math.
@Kevin Craig, I quite like your last statement "This type of work should be considered fundamental for all engineers; it is what differentiates model-based design engineers in the 21st century."
In your own classes, do you prepare your students to have a competency to be "model builders" or to be efficient "model users"? I can easily see this model being delivered along with the MEMS device by the OEM as well as the OEM being expected to model and experimentally verify the performance of their product.
Do your students differentiate into "users" and "modelers", or you push for equal facility in both modes?
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With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
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