How is Ill Gotten Games going to make any money distributing their game for free? Is the idea that gaming enthusiasts who have 3D printers will introduce the game to their friends, who will then buy it on Etsy?
A few years ago, I went to the Chicago Toy and Game Show. It was interesting to meet all of the game inventors and try their games. But I got the sense that inventing a game and making any money from it -- like inventing anything else and making money from it -- is very difficult.
3D printing has the potential to take a lot of the start-up costs out of launching a new game. It will be interesting to see whether Ill Gotten Games' open-source strategy is successful.
@Naperlou: The high price of these came is one of the primary reasons its maker turned to 3D printing. He saw it as a way to keep the costs down and make the game more accessible to a wider audience. We shall see.
this reminds me of the Warhammer game pieces that my son's had. That must me the $60-$100 type of game mentioned. One of the things that was interesting with thosse games was the painting of the pieces. You could get really creative with that. I assume that the same thing is true of these. That should keep them busy for a while.
A middle school team from Rochester, Mich., has again nabbed the grand prize in the annual international Future City Competition, which drew students from 37 regions of the United States, as well as from England and China.
The word “smart” is becoming the dumbest word around. It has been applied to almost every device and system in our homes. In addition to smartphones and smart meters, we now hear about smart clothing and smart shoes, smart lights, smart homes, smart buildings, and every trendy city today has its smart city project. Just because it has a computer inside and is connected to the Web, does not mean it is smart.
Are you being paid enough? Do you want a better job? According to a recent survey Manpower released just before Engineers Week, employers and engineers don't see eye-to-eye about the state of US engineers' skills and experience.
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