I think the key here is the Kinect visual-based motion sensor--a picture is worth 1000 lines of code? It's analogous to talking to your computer. They are both much more natural ways of interacting with machines, at least from the human perspective.
The Kinect approach is definately an important one for machine control. It is also most like human vision. I have seen, over many years (decades) the attempt to create autonomous vehicles and machines. They often use exotic sensors. Lately, though, there have been articles about using a Kinect system to drive these. The vision system is often coupled with a database or model of the scenario. This is much like what we humans do. Factory robots are starting to use some of this technology as well. This is a lot like the small robots that mimic insects, or other creatures. Mimicing humans may be the way to go here as well.
Very cool project. It's really interesting how widespread an impact gaming technology is having on so-called "serious" development, from robotics to CAD software. Kinect-like interfaces are popping up in a variety of different platforms and will push the envelope in terms of helping people interact with previously pretty inaccessible technologies.
A middle school team from Rochester, Mich., has again nabbed the grand prize in the annual international Future City Competition, which drew students from 37 regions of the United States, as well as from England and China.
The word “smart” is becoming the dumbest word around. It has been applied to almost every device and system in our homes. In addition to smartphones and smart meters, we now hear about smart clothing and smart shoes, smart lights, smart homes, smart buildings, and every trendy city today has its smart city project. Just because it has a computer inside and is connected to the Web, does not mean it is smart.
Are you being paid enough? Do you want a better job? According to a recent survey Manpower released just before Engineers Week, employers and engineers don't see eye-to-eye about the state of US engineers' skills and experience.
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