I don't know if they're overdesigned, but safety and infotainment features for production cars have gone beyond anything we dreamed of 20 years ago. Driver assistance systems now include blind spot detection, rear obstacle detection, drowsy driver detection, park assist, adaptive cruise control, lanekeeping and collision avoidance, in addition to the ten or so airbags, even in entry-level cars. Infotainment includes GPS, CD players, DVD players, and USBs for cell phones and iPods. Given the fact that none of us could have imagined these features 20 years ago, then what's it mean for the next 20 years?
I think plenty of people would argue that repairing software and electronics gitches is probably far more complex than any kind of mechanical fix. Obviously embedded software brings a lot to the table in terms of safety and functionality, but it's not for the faint of heart or for anyone that doesn't have the right diagnostic machinery and software expertise.
There is something to be said for simplicity. I had a 1970s Dodge Dart. I could fix anything on that car, and I could practically stand inside the engine compartment. I couldn't fix anything on the last two cars I've owned.
Nah! The more electroincs the better. Actually, leaving entertainment and other such aside, there are many safety and engine management tasks that are handled by electronics today. Replacing and repairing these systems is easier as well. I started out with 1960s British sports cars. They were simplicity itself. On the other hand they were not particularly effecient or safe.
The increasing amount of electronics within all cars, not just those found on the racing circuit is scary. The complexity continues to grow day by day, even in a low-end car. In most cases, it's a good thing, but could these cars be over-desgined?
The 100% solar-powered airplane Solar Impulse 2 is prepping for its upcoming flight, becoming the first plane to fly around the world without using fuel. It's able to do so because of above-average performance by all of the technologies that go into it, especially materials.
With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
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