@CadmanLT: My guess is that the consumer-oriented printing services may not be as precise as some of the manufacturing-oriented print services like RedEye and others. I could be wrong, but I would imagine those manufacturing hardcore parts would have some real questions.
Yes, I think you're right, Ann, about ti being harder to go from Mac to PC than the reverse. I has surprised me to see friends recently have trouble with Apple. This includes the iPhone and the iPad. I still find Apple fairly easy. I thought the Blackberry was way more difficult than the iPhone.
I'm still on a PPC, although it's UNIX-based OSX, and that's not as intuitive as the proprietary System 9 and previous generations, either in the OS or in Word. The few times I've tried to use my husband's Intel OSX it's been a lot worse. OTOH, switching from either platform to the other requires a lot of adjustment, although it's apparently a lot worse from Mac to PC than the reverse.
The graphics and publishing programs on PCs are still not good enough, AFAIK, all publishing art departments use Macs. Re editorial, I think the main reason was cost. As a writer, Mac is just plain easier and more intuitive to use, even after the switch to Intel and OSX (although much less so than on the PPC platform).
Yes, I spent a period where I was Mac as well. But then I started getting issued PCs. The reason editorial works with PC is becasue they're less expensive, and if you're primary use is Word and the Internet, the PCs are good enough. As for art, for years they insisted on Mac because the graphis and publishing programs that worked on PCs were not adequate to the job.
That divide between PCs for editors and Macs for art continued for a long time. I always wondered why, since the Mac is much preferred by nearly all other writers I've known. I was the only editor admittedly writing on a Mac for a long time.
@cadmanLT: Actually, I think they've come a way in terms of offering alternative kinds of materials other than the plastics. Some of the 3D printing services like Shapeways specialize in metal material choices--they're big in for consumer-oriented innovators like jewelry makers.
In a bid to boost the viability of lithium-based electric car batteries, a team at Lawrence Berkeley National Laboratory has developed a chemistry that could possibly double an EV’s driving range while cutting its battery cost in half.
Using Siemens NX software, a team of engineering students from the University of Michigan built an electric vehicle and raced in the 2013 Bridgestone World Solar Challenge. One of those students blogged for Design News throughout the race.
Robots that walk have come a long way from simple barebones walking machines or pairs of legs without an upper body and head. Much of the research these days focuses on making more humanoid robots. But they are not all created equal.
For industrial control applications, or even a simple assembly line, that machine can go almost 24/7 without a break. But what happens when the task is a little more complex? That’s where the “smart” machine would come in. The smart machine is one that has some simple (or complex in some cases) processing capability to be able to adapt to changing conditions. Such machines are suited for a host of applications, including automotive, aerospace, defense, medical, computers and electronics, telecommunications, consumer goods, and so on. This discussion will examine what’s possible with smart machines, and what tradeoffs need to be made to implement such a solution.