HOME  |  NEWS  |  BLOGS  |  MESSAGES  |  FEATURES  |  VIDEOS  |  WEBINARS  |  RESOURCE CENTER  |  INDUSTRIES
REGISTER   |   LOGIN   |   HELP
<<  <  Page 2/3  >  >>
ChasChas
User Rank
Gold
Charlie's Rule
ChasChas   2/22/2012 10:07:17 AM
NO RATINGS
 

Charlie's rule goes like this:

If you have a bag of stuff, the next item you need is on the bottom.

The phones are the same way, the next thing you need is 3 menus deep.

My kids have no problem with any phone and complain that there isn't enough features to do their bidding.

Us older people need to follow Nike's advise - Just learn it!!

vimalkumarp
User Rank
Gold
User Interfaces Should Be Easy to Navigate
vimalkumarp   2/22/2012 4:38:33 AM
NO RATINGS
User Interfaces Should Be Easy to Navigate and that is the "social commitment aspect" of good design rather than design for the sake of realising functionalities. I think there should be a standard to ensure product design satisfies some aspects of this though this idea  may sound as dictative in nature against the free spirit of design. But then no one should "suffer" just becasue s\he has bought the product ...!

ttemple
User Rank
Platinum
Re: Emergency comms and geriatric "interfaces"
ttemple   2/21/2012 4:29:56 PM
NO RATINGS
Several months ago I switched from a very basic cell phone to an Android phone, with much trepidation.  I actually had one salesman tell me that it might not be a good idea for me based upon the technological leap it was from my old phone.  I decided to take the plunge, and I was pleasantly surprised by the experience.  I have never had a "smart" phone with a keyboard, so I can't speak to that issue, but I have been very impressed by the smoothness of the all-touch interface on my Android phone.  I'm sure that the Apple interface is also very smooth, but I haven't really worked with it.

It is one of the few times that a software based product has exceeded my expectations.  I began to feel like the darn thing was anticipating my every move when I started using it.  It would flash help keys when it sensed that I was doing something that could be done an easier way, and lead me through a different way to do what I was trying to do.  I found the learning curve to be very pleasant, and fast.

As to the issue of emergency dialing, my android phone allows emergency dialing by pushing a button on the screen, even when the phone is locked.  I had never actually tried it until I saw these posts.  It takes you straight to the number pad in one touch.

I have pretty big paws too, but I don't have much trouble with the interface.  I use "swype" inputting for texting, and find it to be pretty unbelievable.  You just drag your finger or thumb around on the keyboard (screen), and it detects what it thinks you are trying to spell.  I find it to be very accurate.  Don't know how it does it, but it works very well for me.

I'm eager to see what Windows 8 looks like, since it appears to be moving toward the tile and touch interface of the phone world.

Rob Spiegel
User Rank
Blogger
Re: Emergency comms and geriatric "interfaces"
Rob Spiegel   2/21/2012 2:53:59 PM
NO RATINGS
I'm with you on this one, Jon. Sometimes when I'm struggling to open a container of apple juice or a jar of salsa, I think of my 86-year-old mother. There is no way she would be able to open these containers without a socket wrench. As for small buttons, I bought a calculator that has large, raised buttons. Can't find a phone that does. My thumbs are too big for texting.

Ann R. Thryft
User Rank
Blogger
Re: Emergency comms and geriatric "interfaces"
Ann R. Thryft   2/21/2012 1:30:21 PM
NO RATINGS

Jon, you've hit three of my ticked-off consumer hot buttons: easy to use interfaces, stuff that's easy for first-time users to figure out, and stuff that's physically easy to open for the growing senior population. At one time or another I'm all three. I'm gravitating towards products that are well designed for older users mostly because they are simple and obvious. Plus I hate wasting time figuring out how to open or operate something, and am likely to take a scissors to it (like unruly clamshell packaging) or not buy/return it (usually I go for the first option--saves the most time of all). 

My personal cell phone, which I only use when traveling, is the Jitterbug. Big easy to read buttons, obvious and simple menus. No weird icons that resemble nothing in the known universe and are too small to see anyway. It does absolutely nothing except receive and make voice calls. If I need to read email, I most likely need to do that on my computer. My home office desktop phone is so simple Plantronics doesn't make them anymore: a small black box with number, on/off, and mute buttons, and a volume adjust wheel, plus a headset.


If accidents or whatever happen, both are instantly easy to use.



Jon Titus
User Rank
Blogger
Emergency comms and geriatric "interfaces"
Jon Titus   2/21/2012 1:08:34 PM
NO RATINGS
If I get injured in an accident or become incapacitated in some way, I want a communication device that's easy to use so I can quickly connect with a 911 operator.  I don't want to go through several steps to unlock a cell phone and make a call. And in an accident we don't always think clearly.

People who create new products often overlook the need to design for older people, too. Opening some boxes of food presents big challenges for stroke victims with only one useful hand or for people with limited flexibility due to arthritis, for example.  I have a phone on my desk purchased specifically because it has large numbered buttons I find easier to press than smaller buttons on portable phones. I also abandoned the Apple keyboard that came with my Macintosh because the small buttons gave insufficient tactile feedback and make it too easy to hit an incorrect key. In this case, a practicel keyboard beat out a sleek and cool design.

TJ McDermott
User Rank
Blogger
Re: Rate of change will control the interface
TJ McDermott   2/21/2012 11:54:51 AM
NO RATINGS
Jon:

 

There's something to be said for a more controlled environment.  At the very least, there would be some accountability.  It's unforgivable for a software bug to cross major revisions; that tells me the software developer is more interested in marketing hype of a new release to maintain the revenue stream.  Flash over function, I suppose one could say.

Charles Murray
User Rank
Blogger
User interfaces are getting worse
Charles Murray   2/21/2012 11:46:41 AM
NO RATINGS
I could not agree more with the general premise of this article. User interfaces are getting worse, particularly those that are in the second, third or fourth revisions, because the designers assume that the user is familiar with the earlier versions. I recently drove a rental car in Los Angeles with a radio that was so complicated, I couldn't figure out how to turn it on in five minutes, so I went on my way without ever using it. Again, the assumption is that the driver has used similar devices in the past. I'm sure the interfaces are easy to use once you are familiar with them, but there seems to be no thought given to first-time users.

Ann R. Thryft
User Rank
Blogger
Re: Rate of change will control the interface
Ann R. Thryft   2/21/2012 11:41:39 AM
NO RATINGS
Jon, I hope you are right about phone interfaces and tech following the PC interface/tech curve. But I'm less hopeful, mostly because the volumes and target customers are quite different. People who have to use computers for actual work tend to be less patient with too much "choice" in features and interfaces, etc. and just want to get on with things. But "choice" is something that consumers, buyers of cellphones, either actually want or are perceived to want by manufacturers. I mean, to a lot of people they're a fashion accessory, lol.

Jon Titus
User Rank
Blogger
Re: Rate of change will control the interface
Jon Titus   2/21/2012 11:32:59 AM
NO RATINGS
Hi, TJ.  We could go back to a phone monopoly such as the one AT&T had for many years.  Then it was a big deal to get a colored "shell" for a phone and the phone company fought any attempts to add non-AT&T equipment to a phone line. (Just kidding about going back to the monopoly.)

Competition among suppliers of all types of equipment drives the "need" for new features and capabilities.  We saw this effect in the early days of PCs, when many companies jumped into the market with new features, proprietary operating systems, off graphic formats, and the like.  Eventually things settled down and a PC is a PC, regardless of vendor.  Perhaps the same thing will happen in the cell-phone market in 10 to 15 years.

<<  <  Page 2/3  >  >>


Partner Zone
Latest Analysis
A team of Colorado State University students has created a gadget that guides a remote control airplane through the sensors in a glove.
The Tesla Model S' performance in Consumer Reports tests was a major victory for electric cars, but a bigger challenge still lies ahead.
By refining topologies and using new fluid technology, Moog's new peak sine drive controller increases available power without increasing controller volume.
Lantronix Inc. has expanded its line of controllers for sensor networks with the release of a rugged controller that improves management of automation systems used in a number of industries, including manufacturing, oil and gas, and chemicals.
Inspired by the hooks a parasitic worm uses to penetrate its host's intestines, the Karp Lab has invented a flexible adhesive patch covered with microneedles that adheres well to wet, soft tissues, but doesn't cause damage when removed.
More:Blogs|News
Design News Webinar Series
5/15/2013 11:00 a.m. California / 2:00 p.m. New York / 7:00 p.m. London
5/1/2013 11:00 a.m. California / 2:00 p.m. New York / 7:00 p.m. London
5/22/2013 9:00 a.m. California / 12:00 p.m. New York / 5:00 p.m. London
5/29/2013 11:00 a.m. California / 2:00 p.m. New York / 7:00 p.m. London
Blogs from Our Sponsors
From Dell / Intel®
New Paradigms in Design Work
Scott Hamilton, vertical market strategist for Dell Precision workstations, 5/2/2013    3
Early in my career, I worked as a draftsman and remember the days of drawing on vellum with numbered pencils and Mylar with plastic lead. This was a fun experience in the sense that I ...
From Dell / Intel®
Increased Workstation Performance Is as Easy as 'DPPO'
Trey Morton, Dell, 4/25/2013    2
I've been using workstations for more than 10 years and love finding ways to get more performance from my system. With demanding professional applications that require more power each ...
From Dell / Intel®
Taking Some of the Grit out of Manufacturing
Kirsten Billhardt, Manufacturing Industry Marketing Strategist, Dell, 3/26/2013    5
A lasting memory from my first job as an engineer in an auto assembly plant is standing on hard concrete at six in the morning, vending-machine coffee clutched in hand, listening to ...
Quick Poll
The Continuing Education Center offers engineers an entirely new way to get the education they need to formulate next-generation solutions.
May 20 - 24, Automation Technologies & Trends for Smarter Homes & Buildings
SEMESTERS: 1  |  2  |  3


DN Radio
Sponsored by
NEXT UPCOMING BROADCAST
A quick look into the merger of two powerhouse 3D printing OEMs and the new leader in rapid prototyping solutions, Stratasys. The industrial revolution is now led by 3D printing and engineers are given the opportunity to fully maximize their design capabilities, reduce their time-to-market and functionally test prototypes cheaper, faster and easier. Bruce Bradshaw, Director of Marketing in North America, will explore the large product offering and variety of materials that will help CAD designers articulate their product design with actual, physical prototypes. This broadcast will dive deep into technical information including application specific stories from real world customers and their experiences with 3D printing. 3D Printing is
Twitter Feed
Design News Twitter Feed
Like Us on Facebook

Sponsored Content

Technology Marketplace

Datasheets.com Parts Search

185 million searchable parts
(please enter a part number or hit search to begin)
Copyright © 2013 UBM Canon, A UBM company, All rights reserved. Privacy Policy | Terms of Service