HOME  |  NEWS  |  BLOGS  |  MESSAGES  |  FEATURES  |  VIDEOS  |  WEBINARS  |  INDUSTRIES  |  FOCUS ON FUNDAMENTALS
  |  REGISTER  |  LOGIN  |  HELP
<<  <  Page 2/2
naperlou
User Rank
Blogger
Software Engineering
naperlou   2/14/2012 9:23:44 AM
NO RATINGS
Beth, nice article, and very timely.  The first thing that comes to mind is that many organizations doing embedded design have hardware engineers doing software.  The reason for this is that most people think that anyone can write code.  I have seen it.  And yet, we have, as your story points out, more and more software content in products.  I get involved in judging senior projects at some local universities from time to time.  These are all in hardware disciplines.  In each case, there is a microprocessor invovled.  The main reason for this is the complexity of some of the projects.  There is simply not enough time to develop a hardware solution, even if they could get it built.  On the other hand, the students do not have a good background in software and point out that this was the most difficult part of their project.  The schools are attempting to remedy this.

My background is in the spacecraft industry.  The projects were large and complex and expensive.  We had a strong systems engineering group.  We also had functional teams with all the various disciplines.  There were several mechanical (mechanisms, stress, thermal, materials, etc.), electrical (power, logic, controls) and software engineering.  There were also manufacturing engineering functions and a large engineering support group (read drafting or CAD).  A project would draw people from each of the functonal groups. So, by design, we had the multidisciplinary teams.  This worked well.  We often used system design languages and made the decision of whether to implement in hardware or software well down in the process. 

In recent times, I have been more involved in the commercial embedded world (among other things).  I notice things coming into vogue such as requirements traceability, higher level languages (C++ for C) and OOP techniques.  These things are being supported by the CAD vendors and are being driven, I think, by the involvemen of the software engineers.

I think we will see a real shift in how these projects are done as these techniques are applied more widely. 

<<  <  Page 2/2


Partner Zone
Latest Analysis
Six big automakers will carry the electric vehicle (EV) battery market to a five-fold sales increase by 2020, a new study says.
Take advantage of the properties of plastic to integrate clever features that benefit everyone. Abiding by these guidelines will prepare you for a smooth design cycle.
Determining the quantities and location of sensors in an Internet of Things application requires a thorough problem statement and a clear vision of success, an expert will tell engineers at the upcoming Design & Manufacturing Show in Minneapolis.
2016 engineering grads can expect to earn an average salary of $65,000 right out of the gate. Petroleum engineers' wallets are much fatter, though -- they are expected to earn about $20K more.
3D printing is now adding value to manufacturers at all steps along the business value chain. Come find out how at a talk by John Jaddou at next month's Embedded Systems Conference in Minneapolis.
More:Blogs|News
Quick Poll
The Continuing Education Center offers engineers an entirely new way to get the education they need to formulate next-generation solutions.
Aug 8 - 12, Getting Hands On with Arduino Mechatronics
SEMESTERS: 1  |  2  |  3  |  4  |  5  |  6 |  7 | 8 | 9 | 10


Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies. You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived. So if you can't attend live, attend at your convenience.
Learn More   |   Login   |   Archived Classes
Twitter Feed
Design News Twitter Feed
Like Us on Facebook

Technology Marketplace

Copyright © 2016 UBM Canon, A UBM company, All rights reserved. Privacy Policy | Terms of Service