You've certainly tapped into a vein where there's lots of interest, Karen, judging by the comments here. I'll use my comment to put in a plug for the MEMS Industry Group (MIG), of which you're Managing Director.
I would also guess that as MEMS moves out of the lab and ends up in devices used by consumers, you would also see a much larger volume of production. Have you seen much larger volume in the production in the MEMS world in recent years?
@Charles - that is so cool and I love the fact that you wrote that story in 2007. Thanks for sending me the link. And what's exciting now is that it's not just major league athletes (and Sumo wrestlers) who can benefit from the intelligent sensing of MEMS - it's folks like you and me - who want to use MEMS technology to work out "smarter" and more effectively. I look forward to seeing more examples of MEMS in Sports as well as MEMS improving quality of life (through sport). And thank you again for the post!
Thanks @Rob for the comment. Yes, I think what makes MEMS in Sports different now is that it is enabling much more than a "gee whiz" type of application (as in "gee whiz, look at what I just did in the lab") to applications that are designed to better interface with users in their environments (not just in labs). It's again, another example of the importance of design is so critical to the adoption of MEMS.
Karen, I remember seeing that Freescale demo using the golf club.At the time, it was very Out-of-Box innovation, and still is.It reminds me of my R&D role at Motorola 10 years ago when many engineers were innovating with new emerging technologies and applying them as prototypes to every-day life applications (the origin of the "App" --- Marketing further coined the phrase, "Looking for the nextKiller App").
Various technologies are constantly maturing out of labs across the world, and the design engineering community is tasked with creating innovative uses for them in everyday life.Your list of MEMS applications falls into that category.So it's frustrating to me how mainstream advertising has brainwashed the public into thinking that "Apps" are only software downloads found on iPhones.
"Say you want to change the public's paradigm of what creative design engineering can do with MEMS .... There's an APP for that!"
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