Actually I think they're evolving into home entertainment centers. When I was a kid and a teen, all I wanted to do was to sit in the driver's seat and pretend to be the driver. Now, I'd much rather be in the back, reclining or sleeping or watching a DVD while cocooned from any potential dangers by 25 airbags and 12 cup holders.
curious_device, thanks for the input. Very short distances are what I had in mind, along with upgrading mostly the vision and processor/controller hardware.
@naperlou: Hotrodding the AR is tricky. Each motor has it's own microcontroller and drive circuitry. Switching to larger motors means reverse engineering the controller protocol and matching the timing, which I have heard is rather tight. As the weather gets better, I'll be more inclined to mess around with things that fly.
As for general overall design style. The tri-,quad-,hexa-copters are designed in the short-flight, agile, high-energy use arena. The drones we hear the most about in the news are long distance, energy efficient, long flight-time designs (liquid fueled) which brings the design back to aeroplane shapes.
The copter-drones have been used to look inside buildings after earthquakes and other short flight applications.
From boats to airplanes to...rocket ships? I know "rocket ships" sounds kind of 50s/60s, but that's what some of these newer car shapes make me think of. But maybe that's a continuance of the airplane cockpit look.
Re the cars, they also evolved from looking like houses on wheels (1910s and 1920s) to looking like boats, to airplanes, to. . . I actually forget what the analogy is for current vehicles. My observation about U.S. versus Japanese drones (military vs. manga) is original, but the car thing is an old one. You can really see how the first cars were like houses on wheels, with the high "walls" etc. Today, driver's seats are like airplance cockpits, and they'll get more so as we see the introduction of heads-up displays. That'll be a good thing, because it'll force drivers to actually look at the windshield, offering some hope that perhaps they'll look OUT it, too.
What an interesting observation, that US drones look like our military planes, whereas Japanese versions look like their fictional sci-fi characters. Makes total sense to me. Car styles used to reflect more of their respective cultures, too, back in the day, as did clothing, household objects and a ton of other things. Interestingly, Parrot the company is based in Paris. European design is extremely different from US design, in many different consumer products anyway as well as fashion, and some of it reminds me of modern Japanese design.
curious_device, thanks for your feedback. Good to hear from someone who's actually hacked the AR.Drone, and thanks for the confirmation of what I imagined: that it wouldn't take much to build a more powerful full-featured, multi-capable drone on top of this versatile open platform.
Looking at this from the industrial design and cultural perspectives, it's interesting to observe the differences between U.S. and Japanese drones, both in the military and in games for consumer as described in this story. In the U.S., we design our mini flying stuff to essentially look like little versions of our fighter aircraft.
On the other hand, the Japanese designs seem to have evolved from Anime, in that they look somewhere on the spectrum from Mothra to whatever those other dinosaur-like horror movie characters were called. You can also see that this flying game comes from the same world in which humanoid-like robots seem completely normal. I guess what I'm saying is the cultural landscape in which engineers and designers work has a big influence on what the end products look like.
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A quick look into the merger of two powerhouse 3D printing OEMs and the new leader in rapid prototyping solutions, Stratasys. The industrial revolution is now led by 3D printing and engineers are given the opportunity to fully maximize their design capabilities, reduce their time-to-market and functionally test prototypes cheaper, faster and easier. Bruce Bradshaw, Director of Marketing in North America, will explore the large product offering and variety of materials that will help CAD designers articulate their product design with actual, physical prototypes. This broadcast will dive deep into technical information including application specific stories from real world customers and their experiences with 3D printing. 3D Printing is
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