Great look ahead at some pretty amazing technologies that have the potential to dramatically change the landscape of how we work, live, and play--albeit, not necessarily in the 2012 timeframe. A couple of things stand out to me: The idea of plastic, hence biodegradeable, electronics seems like it could have some profound benefits long term given the heaps of disgarded equipment we see littering the landscapes of third-world nations. I'm also intrigued by the idea of organic LEDs. What makes an LED organic and what's the upshot of that?
I'm struck by how closely the picks in this article written by our colleagues at EE Times dovetails with what we've been covering all year long here at Design News. So that says that we've been on the money, but more than that that these "hot" technologies are actually moving very quickly into the mainstream. For some, I see this and it's been obvious for a while (say, MEMs and photovoltaic cells). However, for others I'm a bit surprised to find the uptake might be quicker than I've been assuming. Here the key example is energy harvesting, which I guess is being goosed by its ROI.
I am wondering the same thing about organic LEDs, Beth. Also, do organic LEDs have a similar lifespan of inorganic LEDs? Does one have advantages over the other? I'm definitely looking forward to learning more.
What a great, diverse of collection of technologies and applications. If I were a bettor, I'd put my money on the Internet of Things. It's doable and will have a lot of big, motivated players behind it. Even though it has great potential, I think it will emerge quietly, with many of us not even knowing its there.
The near field communications is an interesting technology. It's being tested in some markets. Quite of number of phone makers and financial companies are investing in it. Apple is lining up patents to use it at Apple stores.
Good point on the Internet of Things, Chuck. I remember a lot of talk about this during the early dot com days. Then it kind of disappeared. Nice to see it revived. A lot of the technology is already there. It's a matter of deploying the technology in useful ways.
My top-of-the-top votes would be for MEMS, which are amazing enablers and now come in so many different flavors, and energy harvesting, which is not only a good idea but may become more necessary in the search for alternative energy sources. I'd also vote for PV solar cells for the same reason. Organic LEDs took me by surprise, though--what a great idea.
One high-rofile application of MEMS is in Holywood movies, such as Iron Man. The MEMS-based suits enable actotrs to do amazing stunts and we're going to see a lot more applications of the technology in the next few years.
In answer to your question, Beth, the "Internet of Things" is what I'll admit is an unusual term to describe the coming of 'Net connectivity to commonplace items. The biggest example would be, all appliances, from coffee makers and blenders to refrigerators, will be connected to the Internet. This will enable remote control, energy saving, and automatically pushed-down software updates. On the flip side, Internet of Things opponents worry about privacy (sucking down data about users' habits). Asia (particularly China) seems to be the nexus of initial activity of the Internet of Things, which may be why it's kind of a non-idiomatic English coinage. Intel, for one, sees a huge market selling processors which support the Internet connectivity of all these devices.
The 100% solar-powered airplane Solar Impulse 2 is prepping for its upcoming flight, becoming the first plane to fly around the world without using fuel. It's able to do so because of above-average performance by all of the technologies that go into it, especially materials.
With major product releases coming from big names like Sony, Microsoft, and Samsung, and big investments by companies like Facebook, 2015 could be the year that virtual reality (VR) and augmented reality (AR) finally pop. Here's take a look back at some of the technologies that got us here (for better and worse).
Good engineering designs are those that work in the real world; bad designs are those that don’t. If we agree to set our egos aside and let the real world be our guide, we can resolve nearly any disagreement.
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