I work at InfiniteZ; hopefully I can clear some of this up.
The main point is: at no point do the pixels physically leave the screen. If the user's view of a virtual object slides off the screen, he won't be able to see it; likewise, if the screen is occluded by a real object (like the user's hand).
However, within these limits, the system provides a true virtual reality experience: the user can peer around virtual objects as if they were real, while directly manipulating them with the stylus. With a conventional CAD interface, that kind of task would require the user to stop editing, tweak the view camera, then switch back to editing again -- but with virtual reality, this context switch is unnecessary.
I think they're hoping for broad, Chuck, but at least for the near term, I expect it to be niche. It's cool stuff, but pricey and likely beyond the need and comfort zone of many CAD jockeys and engineers.
Real or not, this is an absolutely amazing way to do design work. I wonder how big the market is for this technology. Is Infinite-Z expecting broad use of this technology or is it a niche?
Some thoughts: There was probably some embellishment in the "ad" (like seeing the object in front of the user's face). However, there is still room for some 21st century 'magic'. Just because you see what looks like a souped-up WACOM tablet doen't mean that **that** device is creating the images. Note: This is called "virtual hologram" - this means real holgraphy (lasers, whatnot) is probably not employed (not for $6000). I imagine the image area is very large (and possibly curved - not a requirement). The Start Trek WACOM Tablet is probably an image that is drawn on the big screen. This gives you an "area of surprise" when you see objects rendered beyond its edge. This also gives you a psychological constraining area. For instance, if the tablet is 9"x9", you might have objects floating five or ten inches beyond the borders, but you wouldn't expect to see the object rendered eight feet away. So the disappointment that occurs when you drag something past the edge -- and it disappears -- still exists, it's only 30 inches away from the edge of the "tablet." This gives you a nice "play area" around the tablet. The tablet which doesn't exist - it's an image on the big screen. Nice magic. Too bad the video took it just past "likely."
And nice find, Beth! Can't wait to see one of these bad boys for real.
Not only is the illustration impossibly good, but impossible. 3-D hardware providers should be held to task for the missrepresentations they use in promotional pieces. It's impossible to show/project/view a 3-D image beyond the edges of the screen.
We see this all the time on TV when 3-D TV manufactures show a viewer watch an image fly off their TV screen and over their sholder. Impossible!
What is presented here is a totally bogus artist rendering, selling a lie.
This is fantastic! This isn't really engineering related, but years ago I was working on a very large Army project and this is exactly what they wanted. Of course, their interest was in looking at terrain before engaging the enemy. We saw a system at MIT that would project a hologram in space. This was 20 years ago, mind you. It did not require any special display technology, so you could walk around the hologram. On the other hand it took a large Connection Machine to compute the hologram (this would take the place of the graphics card) and had some very complex lasers and other devices to actually project the image.
In the engineering realm, I have seen some demand coming for 3D printers. This would be a better approach, I would think, in that you can interact with and modify the model. There would still be a place for the 3D printer, but this might be cheaper and more functional.
Visualization is definitely a core part of today's CAD offerings, Alex, and a critical element at that. And you are correct in pointing out that these capabilities are being folded in because of exponential leap in processing performance. Today's workstations, even high-end laptops, are perfectly capable of displaying life-life 3D images whereas in decades past, you need highly specialized workstations to do so.
This will add another dimension to the design world for sure. This reminds of Arthur C Clarke and his famous point that any sufficiently advanced technology is indistinguishable from magic.
We looked at a number of sources to determine this year's greenest cars, from KBB to automotive trade magazines to environmental organizations. These 14 cars emerged as being great at either stretching fuel or reducing carbon footprint.
Researchers at MIT and Sandia National Labs have observed a reaction in lithium-air batteries that could help improve the design of these cells for electric vehicles and other applications.
Healthcare might seem to be an unlikely target application for the Internet of Things technology, but recent developments show small ways that big-data is going to make an impact on patient care moving into the future.
From Dell / Intel® New Paradigms in Design Work Scott Hamilton, vertical market strategist for Dell Precision workstations, 5/2/2013 3
Early in my career, I worked as a draftsman and remember the days of drawing on vellum with numbered pencils and Mylar with plastic lead. This was a fun experience in the sense that I ...
I've been using workstations for more than 10 years and love finding ways to get more performance from my system. With demanding professional applications that require more power each ...
A lasting memory from my first job as an engineer in an auto assembly plant is standing on hard concrete at six in the morning, vending-machine coffee clutched in hand, listening to ...
A quick look into the merger of two powerhouse 3D printing OEMs and the new leader in rapid prototyping solutions, Stratasys. The industrial revolution is now led by 3D printing and engineers are given the opportunity to fully maximize their design capabilities, reduce their time-to-market and functionally test prototypes cheaper, faster and easier. Bruce Bradshaw, Director of Marketing in North America, will explore the large product offering and variety of materials that will help CAD designers articulate their product design with actual, physical prototypes. This broadcast will dive deep into technical information including application specific stories from real world customers and their experiences with 3D printing. 3D Printing is
To save this item to your list of favorite Design News content so you can find it later in your Profile page, click the "Save It" button next to the item.
If you found this interesting or useful, please use the links to the services below to share it with other readers. You will need a free account with each service to share an item via that service.