It often happens in a preliminary mold design meeting that a seasoned mold designer will propose changes to the part design that will improve its production and reduce the cost to produce it. Sometimes this will stimulate a request to detail the proposed changes. Unfortunately in a second meeting when the details of these proposed changes are reviewed the decision will often be to keep the part as originally designed. Then after the mold is in production and there are issues with molding the part, a decision to follow proposed changes is then mandated.
You can take a donkey to the pond, but you cannot force the donkey to drink.
Total agreement that it is important for the design engineer to see the parts being produced. Seeing first hand voids, sinks, and knit lines helps future desigsn. Even if the mold maker can make a mold to produce parts, it is not always guaranteed that a processor can produce quality parts from that mold. A good mold shop will no-quote a design rather than enter into a losing project.
Everything described as “Design Rules” in this article is important, but its only an introduction to part design. As design engineers gain experience, they gain a wealth of knowledge that makes them so much more valuable to their employers. An inter-related skill of part-designer and mold-cavity designer emerges. This skill is often learned, but not often taught. This article is a start in the right direction. When we were struggling through it, we called in “concurrent design”.
Flash-back 25+ years. When I designed my first plastic part as a CAD designer in the early 80’s I knew NOTHING about tool design. Constant wall thickness? Draft? Gate location-? (what’s a Gate?).This is basic stuff, not taught to CAD jocks at the time. Not to mention the “zillion” issues (knit lines, glass content, shrink, fill rates) pointed out by my associates at Phillips in Wisconsin. When that first horrid little part design was reviewed by an experienced tool designer, egos were bruised, but greater knowledge ensued.
The interrelationship of part design with mold design should be a corporate mandate. Any person who designs a CAD database ought to be the same person who sits in the tool design consult at the mold-maker’s office. The concessions can be discussed on paper, before they’re locked in steel. Later, that same Jr. part designer needs to be assigned to review the tool design, to gain understanding from the mold-maker’s perspective. Subsequently, the same person should visit the tool shop, see the tool being built, see it assembled and finally; sampled at press-side. There is no greater education in manufacturing than to take part design geometry the full course; from an awkward CAD concept to the smell of molten Polycarbonate in the pressroom: the proving ground.
These are great tools for plastic part designers. Keeping the wall thickness as uniform as possible definitely helps in the final part quality. Varaiations in wall thickness especially thick to thin to thick again open up the possibility of quality issues like sinks and voids the end of fill.
In multi-cavity molds, it is always best to designate which cavity the part originated from on the part. It is not safe to assume that all cavities produce the exact same part due to flow, pressure, temperature variation, etc...
Phillips' four simple rules gives engineers a lot to go on. Also, Doug's point about making tooling issues and mold design requirements part of the early development process is spot on and can help teams avoid a lot of the rework and time delays resulting from having to make after-the-fact design changes to accommodate tooling. A lot of the CAD/CAE vendors are beginning to address this issue with new modules and capabilities as part of their broader design tool suites.
Altair has released an update of its HyperWorks computer-aided engineering simulation suite that includes new features focusing on four key areas of product design: performance optimization, lightweight design, lead-time reduction, and new technologies.
At IMTS last week, Stratasys introduced two new multi-materials PolyJet 3D printers, plus a new UV-resistant material for its FDM production 3D printers. They can be used in making jigs and fixtures, as well as prototypes and small runs of production parts.
In a line of ultra-futuristic projects, DARPA is developing a brain microchip that will help heal the bodies and minds of soldiers. A final product is far off, but preliminary chips are already being tested.
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