HOME  |  NEWS  |  BLOGS  |  MESSAGES  |  FEATURES  |  VIDEOS  |  WEBINARS  |  INDUSTRIES  |  FOCUS ON FUNDAMENTALS
  |  REGISTER  |  LOGIN  |  HELP
Comments
View Comments: Newest First|Oldest First|Threaded View
Beth Stackpole
User Rank
Blogger
Re: GUI improvments
Beth Stackpole   9/18/2011 1:03:32 PM
NO RATINGS
Good point, Tim, about the iPad and field applications in engineering.

To your other point, not only are CAD programs getting so rich in graphics capabilities, they are also borrowing lots of technology from the gaming world so we're starting to see photo realism and animation as a standard part of CAD platforms. This allows engineers to visualize how a particular mechanism might move within a design to check for parts interferences, for example, or to see how a particular part of a machine might operate from an ergonomics standpoint. All pretty amazing stuff!

Tim
User Rank
Platinum
GUI improvments
Tim   9/17/2011 8:28:05 PM
NO RATINGS
An Ipad may not be the best device to design a component, but it is a fantastic tool to display a design to potential customers and management.  The ability to zoom, pan, and rotate on a tablet is remarkable. 

I remember when 100 mhz Pentiums became available and game software was readily available with graphics that blew away most CAD programs avaialbe on the market.  Now the CAD software can display graphics with stunning effectivity.

Rob Spiegel
User Rank
Blogger
Re: Human Touch
Rob Spiegel   9/16/2011 1:15:24 PM
NO RATINGS
The changes like the user interface all come along when design teams finally realize that tailoring the product to user needs and user ease ups the product's value. Apple is a master of this. The iPod, iPhone, and iPad all existed in different forms before Apple. But before Apple, users didn't care much for those early products.

Facebook beat MySpace for the same reason. While cool technology wins the first wave, the second wave is usually won when companies addresses the users' needs.

TJ McDermott
User Rank
Blogger
Human Touch
TJ McDermott   9/16/2011 12:01:23 PM
NO RATINGS
I believe current touch screens (Ipads and even the biggest tablets available) to be too small for efficient use for "next generation" human touch input.  A mouse still seems the best way to turn human input (with small, precise motions) into commands for the computer.

To go beyond this, I think we'll begin to see larger input systems (beyond tablets).  Microsoft blazed the way with Kinect.  Imagine if you will, a Kinect vision system watching hand gestures, combined with haptic feedback gloves which would give some tactile feel to the 3D model you're manipulating with your hands.  Maybe not surgical-precision fine feel, but the at least the feel that you're manipulating an object the size of a basketball in front of the screens on your desk.

The tricky part will be disengaging your hands from the 3D model to initiate commands.  The mental image I have is your hands stuck on a sticky ball, unable to release it.



Partner Zone
Latest Analysis
Valentine’s Day seems like a good time to recognize those folks around us who have had a hand in our success.
Makers of industrial PCs are continuing to take advantage of Moore’s law expansion of processing power enabling creative automation and control schemes with multicore processors.
Researchers at Lawrence Livermore National Laboratory have published two physics-based models for the selective laser melting (SLM) metals additive manufacturing process, so engineers can understand how it works at the powder and scales, and develop better parts with less trial and error.
The designer can now analyze temperature distribution in a design, tracking input and output of heat loads, and also turn it into a thermal stress study.
The Internet happened.” Those three words spoken yesterday by Marc Ostertag, North America president of B&R Automation at Pacific Design & Manufacturing, now taking place in Anaheim through Feb. 11, continues to bring ever-lasting changes to our ways of life and will undoubtedly transform manufacturing.
More:Blogs|News
Design News Webinar Series
1/28/2016 11:00 a.m. California / 2:00 p.m. New York
12/8/2015 11:00 a.m. California / 2:00 p.m. New York
2/18/2016 11:00 AM PT | 2:00 PM ET
2/24/2016 11:00 AM PT | 2:00 PM ET
Quick Poll
The Continuing Education Center offers engineers an entirely new way to get the education they need to formulate next-generation solutions.
Jan 11 - 15, Designing ARM Devices Using Segger Tools
SEMESTERS: 1  |  2  |  3  |  4  |  5  |  6 |  7 | 8 | 9


Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies. You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived. So if you can't attend live, attend at your convenience.
Learn More   |   Login   |   Archived Classes
Twitter Feed
Design News Twitter Feed
Like Us on Facebook

Sponsored Content

Technology Marketplace

Copyright © 2016 UBM Canon, A UBM company, All rights reserved. Privacy Policy | Terms of Service