One of the things that's charming about Gadget Freak is it shows off the continuing impulse engineering types have to get in the garage and tinker stuff into a new contraption. If you're tinkering on a clever gadget let us know. We're always looking for the next brilliant thing-a-ma-job. Send your gadget ideas to email@example.com.
For some reason I am always smiling when I look at these kinds of contraptions that include these Rube Goldberg type characteristics. I don't know where this fascination comes from but it seems it is more widespread than i first suspected. I remember another game, Mouse Trap I think, that had some of this same kind of appeal.
In a bid to boost the viability of lithium-based electric car batteries, a team at Lawrence Berkeley National Laboratory has developed a chemistry that could possibly double an EV’s driving range while cutting its battery cost in half.
Using Siemens NX software, a team of engineering students from the University of Michigan built an electric vehicle and raced in the 2013 Bridgestone World Solar Challenge. One of those students blogged for Design News throughout the race.
Robots that walk have come a long way from simple barebones walking machines or pairs of legs without an upper body and head. Much of the research these days focuses on making more humanoid robots. But they are not all created equal.
For industrial control applications, or even a simple assembly line, that machine can go almost 24/7 without a break. But what happens when the task is a little more complex? That’s where the “smart” machine would come in. The smart machine is one that has some simple (or complex in some cases) processing capability to be able to adapt to changing conditions. Such machines are suited for a host of applications, including automotive, aerospace, defense, medical, computers and electronics, telecommunications, consumer goods, and so on. This discussion will examine what’s possible with smart machines, and what tradeoffs need to be made to implement such a solution.