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Re: Part IV: Looking for & Avoiding Problems in Interface Design
flared0ne   5/24/2012 12:29:13 PM
Good afternoon to all. Let's see -- predominantly hardware: project, proto, product; with more than enough software to make the hardware walk, talk, sing, see, hear, communicate, be testable with embedded diagnostics -- AND to (generally) be profitable. Currently seeking gainful employment AND contemplating/researching a wide range of possibly lucrative projects. Last time I checked, it's in the mid 80s outside, on its way to the mid 90s. Anyone here into "designer materials", like aerogels, graphene, etc? Anyone check out that LEAP product re input device with 0.01mm precision in 3D space? Any more recent signs of the Singularity? Pure synchronicity says the Mayan calendar just might have THAT pegged. Could be. Time for lunch, my blood sugar is obviously a bit low. See you guys shortly.

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