It's hard to say if Toyota's engineers skimped over a key piece of the development process with this particular example and I'm certain there's no way an engineering team can be expected to anticipate every possible failure given the practicalities and constraints of development cycles. That said, this example points up the very key requirement to do some level of design for misuse as part of the iterative process. It's one of those areas like design for assembly and disassembly that likely gets short shrift in a lot of companies and across myriad industries--not just automotive.
One way to keep a Formula One racing team moving at breakneck speed in the pit and at the test facility is to bring CAD drawings of the racing vehicleís parts down to the test facility and even out to the track.
Most of us would just as soon step on a cockroach rather than study it, but thatís just what researchers at UC Berkeley did in the pursuit of building small, nimble robots suitable for disaster-recovery and search-and-rescue missions.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
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