By focusing their attention on patterns created by flickering lights on a PC screen, which are associated with specific actions, users can control which actions they want a robot to perform, where the robot moves, and how it interacts with its environment. (Source: CNRS-AIST Joint Robotics Laboratory)
Yes, if paraplegics and quadriplegics could benefit from this technology, that would indeed be wonderful. I wonder if the other groups like the elderly could also benefit? (Or would the technology learning curve be a little too steep?)
That's right, Rob, paraplegics and quadriplegics (tetraplegics) are one target group for this technology, for actual physical robotic embodiment a la Avatar. Under the VERE project aegis, the other target group consists of rehab training for people temporarily confined to a bed or wheelchair.
Machine vision and video streaming systems are used for a variety of purposes, and each has applications for which it is best suited. This denotes that there are differences between them, and these differences can be categorized as the type of lenses used, the resolution of imaging elements, and the underlying software used to interpret the data.
Comic books long have appealed to kids as a fun way to introduce reading and art without being overly didactic. Now a software engineer and project manager from Oklahoma thinks the medium can be used to get them interested in STEM careers.
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