Gotta admit you sure suckered me. I thought I was going to see a literal steam machine--a Rankine Cycle engine, perhaps designed to run on biofuel or concentrated solar. Iam sure the world really needs one more brand of game box to keep our little minds occupied so they don't wander off into solving the serious problems.
I clicked through half the slide show and gave up. Why can't we have a text summary that provides an overview of what this "steam machine" does? Presumably it's a small computer optimized for games and apparently it runs linux nicely. What are its technical specs (RAM, flash, hard drive, clock(s), core count, etc)? What's it particularly good at? How does it connect/expand? Would it make a good web server? Encryption engine? CAD system? Presumably a mere toy wouldn't be worth an article like this.
The slide show format is an intensely tedious way to "read" an article. I've taken apart (and designed and built) enough electronics that don't get any visceral thrill from removing a screw to see what's inside something. Photographs should be included to illustrate an article. We shouldn't have to deduce the article from looking at photos. This is just lazy "journalism".
Design magazines should be about how to design things, not about how to take apart what someobody else designed. Are so few readers actual creative design engineers these days? Sure, it's fun to see how things work, but these "teardown" articles seem to be all about the mechanical construction, which is of very secondary importance with a sophisticated electronic device. The fact that the packaging looks cool may be worth a brief passing mention, but not 30% of the article.
Perhaps if I'd clicked all the way to the 40th screen I would have been able to read something about what this computer actually does. But I have work to do.
I agree on the slideshow format - over about 7 pages and I don'na wanna bother. However, these iFixit teardown slideshows all have a corresponding (almost) proper article at iFixit.com itself. Go to ifixit.com, scroll all the way down to the bottom of the main page and select "Teardowns" in the lower left corner.
To attempt to answer your questions, it's a pretty nice Linux, ahem, I mean SteamOS PC. It has an NVidia GTX-780 GPU (nice), 16 GB RAM, Intel Core i5-4570 CPU at 3.2 GHz, 1 TB Seagate SSHD, 2 x USB 2.0 and 4 x USB 3.0. Wi-Fi with external antenna connection. Other stuff too, but that's a simple summary. Probably about the equivalent of a $1000-$1200 PC in a compact unit.
"How does it connect/expand?" The Ethernet, Wi-Fi and USB ports seem to be about it, though the GPU, SSHD and even the mini-ATX motherboard could be upgraded.
"Would it make a good web server?" It would make a decent personal web or media server.
"Encryption engine?" Capabilities that you can conjecture from the CPU, GPU and Linux.
"CAD system?" Actually, yes. I think it would, but not for Windows only CAD applications unless you installed Windows on it (which one should be able to do easily).
Thank you for all that good information. If there's a well-written article on ifixit, it would have been good to include a prominent link at the start.
I agree about the dearth of serious CAD software for linux. I'm no expert on computer architecture, but it seems like everything that's good for gaming should be good for solid-modeling, computational fluid dynamics, or even SPICE. I'm not seeing anything about pricing, but if it's in the game console range (~$300), it would sure be nice to put it to real engineering use somehow.
And yeah, the wood box is pretty cool. Now if they put it in a nailed-together crate with rope handles on the ends and UN 1.4 stickers on the sides, that would really get some attention.
Likewise, I also was visualizing some new and interesting item using actual steam. A bit of a letdown there, but after all, this is about :neat computer stuff", not some of those other engineering areas. And it probably could do a good job as an all around engineering workstation, even though the intention is for it to be a powerful toy that is all play and no real benefit to anybody, except for playing games. BUT somebody is making a profit and employing engineers and techs to put these things togather. So the rest of us benefit a bit.
But I can't imagine doing a design of any size with a controller like that.
The slideshow is one way to reach those with the "millisecond attention span", as well as those who don't read much, so it does have a bit of value. Some more detailed shots of exactly how others solved some design challenges would raise the value a bit, but that might be construed as giving away trade secrets. The fact is that many good engineers benefit from seeing the work of other good engineers. Genius bosts genius, it seems, both in some design teams and in seeing the solutions created by others. That is the lure of "ideas for design" and some of the other very popular sections of some of the electronic-oriented engineering publications. And, seeing what others have done is one big reason to read "Design News", isn't it?
One way to keep a Formula One racing team moving at breakneck speed in the pit and at the test facility is to bring CAD drawings of the racing vehicle’s parts down to the test facility and even out to the track.
Most of us would just as soon step on a cockroach rather than study it, but that’s just what researchers at UC Berkeley did in the pursuit of building small, nimble robots suitable for disaster-recovery and search-and-rescue missions.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
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