I clicked through half the slide show and gave up. Why can't we have a text summary that provides an overview of what this "steam machine" does? Presumably it's a small computer optimized for games and apparently it runs linux nicely. What are its technical specs (RAM, flash, hard drive, clock(s), core count, etc)? What's it particularly good at? How does it connect/expand? Would it make a good web server? Encryption engine? CAD system? Presumably a mere toy wouldn't be worth an article like this.
The slide show format is an intensely tedious way to "read" an article. I've taken apart (and designed and built) enough electronics that don't get any visceral thrill from removing a screw to see what's inside something. Photographs should be included to illustrate an article. We shouldn't have to deduce the article from looking at photos. This is just lazy "journalism".
Design magazines should be about how to design things, not about how to take apart what someobody else designed. Are so few readers actual creative design engineers these days? Sure, it's fun to see how things work, but these "teardown" articles seem to be all about the mechanical construction, which is of very secondary importance with a sophisticated electronic device. The fact that the packaging looks cool may be worth a brief passing mention, but not 30% of the article.
Perhaps if I'd clicked all the way to the 40th screen I would have been able to read something about what this computer actually does. But I have work to do.
Gotta admit you sure suckered me. I thought I was going to see a literal steam machine--a Rankine Cycle engine, perhaps designed to run on biofuel or concentrated solar. Iam sure the world really needs one more brand of game box to keep our little minds occupied so they don't wander off into solving the serious problems.
There is currently much discussion around the term "platform," which may be preceded by the adjectives "mobile," "wearable," "medical," "healthcare," etc. However, regardless of the platform being discussed, they usually have one key aspect in common: They tend to be wireless. So, why is this one aspect so fairly universal? The answer is convenience.
Everyone has a MEMS story. For most of us it’s probably the airbag that saved our lives or the life of a loved one. Perhaps it’s the tire pressure sensor that alerted us about deflation before we were stranded alone on a dark muddy road.
Bioimimicry is not merely a helpful design tool -- it also encourages designers to think not only about how to solve design problems by imitating nature, but how to make the products, materials, and systems they design more ecologically sound and nature-friendly.
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