This year, when Indy 500 teams search for a competitive edge, they're going to have to dig deeper into the mechanical aspects of the car than ever before in the history of the race.
"In years past, we had a bit of an open book in terms of the changes we could make, but they've really tightened up the rules in recent years," Mark Johnson, general manager of KV Racing Technology, told Design News. "We're tightly controlled in our friction and drag reduction. We even have 'spec' bearings that we have to run. So these days, it comes down to attention to detail."
Indeed, attention to detail will be the key for most teams when they hit the track on May 27. While there will be little leeway in the terms of engines, chassis, and bearings, race teams will have legal avenues to engineer their vehicles by tweaking the design of dampers (shocks), lubricants, and gearbox coatings.
Indy teams use shaker rigs to simulate the turns, undulations, and G-loads on the cars in the race shop. (Source: KV Racing Technology)
Employing simulation techniques, teams are able to customize those parameters. "We spend huge amounts of time on seven-post shaker rigs that allow us to run a replay of any track," Johnson told us. Running data from any race course, the shaker rigs can simulate turns, G-loads, and even little undulations in the track, enabling engineering teams to optimize the settings on the vehicle's dampers and its springs to match the race track.
"If you have one of these machines in-house, you could be at the race track on a Friday afternoon, run a practice session, stream the data back to your race shop, download into it into your computers, and then run that course on the rig," Johnson said. "Then the race shop can email back the results to you at the track."
He said that race teams employ the results of their simulations in different ways. Some change the settings on supplier-based dampers, while others build their own custom dampers, based on the simulation results. "The 'internals' of the dampers are one of the biggest tuning tools available to us this year," he said.
The usual justification for relying on "spec" components is to contain the cost of racing. However, the last line that clearly indicates the failure of this approach.
"It comes down to attention to detail," Johnson said. "The teams that have the most resources are able to pay attention to details and give themselves a competitive edge."
The more competitive the racing, the more expensive it is to win. Period. I used to enjoy seeing the innovative approaches teams would take. Now, all of the innovation is hidden. A real shame.
Back in the 60's, (when I was very young), we used to read about racing mini-coopers in the UK. They all had the same engine, but some guys were getting more out of them with "tuning". Turns out the winning drivers were cutting the tranny grease volume in half, and using lighter weight lube, plus they reduced the crankcase lube quantity by 50%. Gave them enough more HP that they won races After all, the engine only has to last one race!
I've got an acquaintance who races a VW Golf in the SCCA seniors circuit. He has two engines, swaps them out between races, and does a complete teardown after each race. I've seen him do this in an afternoon, changing out the camshaft with a high-lift version to shift the torque curve for a particular track. And that's a low-budget, one man "team".
The competitive edge in Indy Car racing has gotten so small due to regulation, that the difference between first and second place may be little more than a few milliseconds.
It absolutely amazes me as to the technological extremes that are available today. I also wonder how much of it still takes human instinct and where the lines are drawn. I remember watching Space Cowboys and Clint Eastwood's team was in the shuttle simulator. The young pups in the simulator with them always flew by computer control and told the old experienced pilot that there was no way he could manually land the shuttle in the current simulation they were running. Of course the old guy flipped over from auto-pilot to manual and proved them wrong. On the other hand, the importance of simulation came through loud and clear in Apollo 13 when they were trying to solve a power consumption problem that Apollo 13 was facing as it approached re-entry. It is really interesting what is available to these Indy teams and speaks of humanity's determination to progress and not be limited by finite human ability.
What I find amazing is the technical equivalency of these cars. One tiny difference here and there in the performance of the Indy cars can mean the difference of a handful of seconds in the progress through 500 miles. And that's all the driver needs, just a few seconds of advantage. Amazing.
Beth, I was wondering that as well. My experience, though, is that it takes time and effeort to set up the simulations, even with a very good package. I have run into organizations that still use their own in-house developed simulations. They have confidence in them and have used them for a long time. It seems there would be great risk in this, but they are unwilling to move to the established tools.
In racing, it takes time to model both the track and the vehicle. Think of all the modeling one would have to do make this work. So, I can see how the teams use the machines they do. They can get high fidelity results very quickly. Thcy can also make "real" changes quickly. This hybrid approach seems to work better in the tight deadline world of racing.
Amazing that tweaking lubricants or modifying a damper can have such a huge impact on performance. It struck me that the teams use actual hardware machines to do some of the track simulation given that I live in a world where everyone talks about virtual simulation. Any sense of whether CAE is employed in any of their mechanical finetuning?
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