Alibre Design 2011's improvements and features include a
full port of the code to C#, solid part into sheet metal, 2D Detailing Framework
without toolbars & dialogs, virtual intersection dimensioning, automatic
part re-orientation, new hole presets, multi-plane creation and keyboard
New Alibre Design 2011 Features
Industrial Design: New Sheet Metal Conversion Tools with Automatic
Conversion - imported or natively designed solids are now able to be
automatically converted into unfoldable sheet metal parts, so users can
take libraries of dumb solids generated from other applications and convert
them into fully native, editable sheet metal parts. Sheet metal parts
can also be designed in a normal part workspace and then converted to
sheet metal later, fast tracking many common design requirements
Power Users: Complete Code Rewrite and Native 64-bit Version for
Larger & More Complex Models - Alibre Design 2011 has been completely
rewritten in the C# programming language, in addition to being
re-architected to support a native 64-bit version of the software.
This enables Alibre power users to make models of incredible complexity
Beginners: New Faster 2D Detailing Framework Avoids Confusing
Toolbars & Dialogs - 2D detailing with in-place editing framework. This
set of tools is hyper-context sensitive, allowing users to avoid toolbars
and dialogs almost altogether. By clicking on items, available options
are shown directly at the mouse, and users can make edits to almost
anything in real-time.
One way to keep a Formula One racing team moving at breakneck speed in the pit and at the test facility is to bring CAD drawings of the racing vehicle’s parts down to the test facility and even out to the track.
Most of us would just as soon step on a cockroach rather than study it, but that’s just what researchers at UC Berkeley did in the pursuit of building small, nimble robots suitable for disaster-recovery and search-and-rescue missions.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
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