If you think Superman is fast, talk to Marcus Knudsun. His "Z accelerator" uses a magnetic field to hurl tiny plates at speeds up to 20 km/sec. At 20 times faster than a bullet fired from a rifle, the tiny plates are fast enough to leave most superheroes in the dust and also help aerospace and telecommunications engineers simulate how space debris affects the metal skin of orbiting satellites and space observatories. Knudson is a physicist at Sandia National Labs who is researching how materials react to pressure and temperature. "The impact velocities of space debris can be quite high, on the order of 20 km/sec," says Knudson. Beyond 20 km/sec, the temperature of the aluminum plates reaches 2,500K and the plates melt. The propulsion technique that Knudson uses works by applying the Z accelerators at 20 million amps to produce an evolving magnetic field that expands in approximately 200 nsec, ultimately reaching several million atmospheres of pressure. The resulting expansion of the magnetic field propels the small plates, just as a surfboarder who catches a wave is propelled through space. "The amount of mass that is launched to high velocity is limited to a pellet weighing a couple hundred milligrams," Knudson says. "The technology will allow testing of debris shields, something that would be of interest to NASA and the communications industry," he explains. The technique is said to be the fastest, cheapest, and easiest way to determine how materials react to high pressures and temperature. For more information, contact Knudson at (505) 845-7796 or email@example.com.
One way to keep a Formula One racing team moving at breakneck speed in the pit and at the test facility is to bring CAD drawings of the racing vehicleís parts down to the test facility and even out to the track.
Most of us would just as soon step on a cockroach rather than study it, but thatís just what researchers at UC Berkeley did in the pursuit of building small, nimble robots suitable for disaster-recovery and search-and-rescue missions.
Design engineers need to prepare for a future in which their electronic products will use not just one or two, but possibly many user interfaces that involve touch, vision, gestures, and even eye movements.
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