The First Person Gamerunner fuses a treadmill with a USB game controller and allows players to literally walk through first person shooter games. The system uses optical encoders and embedded software to translate the movements of the treadmill to the corresponding movements inside the game environment, according to Charles Van Noland, Gamerunner's inventor. The toughest part of the design, he says, was translating digital signals from the encoder into the analog signals required to control the games. The system has a swiveling set of handlebars that allows players to make direction changes within the game. The handlebars also house user-configurable buttons, such as the one used for the trigger. Gamerunner Inc., the device's manufacturer, calibrates the system for fast walking speeds, rather than flat out running — mostly to allow gamers to play for long periods of time. And for the sake of safety, the treadmill moves forward only; a "reverse" button translates forward treadmill movement into backwards in-game movement. Gamerunner builds its treadmill structural elements from machined aluminum billets. "We wanted them to be rugged," says Van Noland, a mechanical engineer with a background in CNC machining. For more information and look at some videos of the controller in action, visit http://rbi.ims.ca/4915-528.
Robots that walk have come a long way from simple barebones walking machines or pairs of legs without an upper body and head. Much of the research these days focuses on making more humanoid robots. But they are not all created equal.
The IEEE Computer Society has named the top 10 trends for 2014. You can expect the convergence of cloud computing and mobile devices, advances in health care data and devices, as well as privacy issues in social media to make the headlines. And 3D printing came out of nowhere to make a big splash.
For industrial control applications, or even a simple assembly line, that machine can go almost 24/7 without a break. But what happens when the task is a little more complex? That’s where the “smart” machine would come in. The smart machine is one that has some simple (or complex in some cases) processing capability to be able to adapt to changing conditions. Such machines are suited for a host of applications, including automotive, aerospace, defense, medical, computers and electronics, telecommunications, consumer goods, and so on. This discussion will examine what’s possible with smart machines, and what tradeoffs need to be made to implement such a solution.