Interactive games go to the next level using wireless controls that respond to the players' body motion. Using Ninetendo's Wii controller, players can run, jump, spin, slide, steer, accelerate, bank, dive, kick, throw and score. Nintendo engineers selected Analog Devices' ADXL330 for its accuracy, small size and extremely low power consumption. The 3-axis iMEMS accelerometer has a range of ±3.6g, a sensitivity of 300 mV/g, and signal conditioning packed into a 4 × 4-mm LFCSP package. For the rigors of gaming, the unit can withstand a shock level of 10,000g. For more information on Analog Devices' ADXL330 3-axis accelerometer.
In an age of globalization and rapid changes through scientific progress, two of our societies' (and economies') main concerns are to satisfy the needs and wishes of the individual and to save precious resources. Cloud computing caters to both of these.
For industrial control applications, or even a simple assembly line, that machine can go almost 24/7 without a break. But what happens when the task is a little more complex? That’s where the “smart” machine would come in. The smart machine is one that has some simple (or complex in some cases) processing capability to be able to adapt to changing conditions. Such machines are suited for a host of applications, including automotive, aerospace, defense, medical, computers and electronics, telecommunications, consumer goods, and so on. This discussion will examine what’s possible with smart machines, and what tradeoffs need to be made to implement such a solution.