Another solution for making money on the Web comes from AT&T, which unveiled the PrePaid Web Cents Service. Disney Online and Speedway SuperAmerica are among the consumer companies using these prepaid cards to pay for Web services such as games. For example, cards for $14.95 or $24.95 can buy two- or six-month subscriptions to Shockwave.com Gameblast. Similar to prepaid phone cards, Web Cents cards are activated at the point of sale. When consumers go to participating websites, they enter the card's serial number and a personal ID number that's printed on the card, and fees are deducted from that card. The technique is designed for small purchases and for consumers who don't want to use credit cards on the Net.
Samsung's Galaxy line of smartphones used to fare quite well in the repairability department, but last year's flagship S5 model took a tumble, scoring a meh-inducing 5/10. Will the newly redesigned S6 lead us back into star-studded territory, or will we sink further into the depths of a repairability black hole?
In 2003, the world contained just over 500 million Internet-connected devices. By 2010, this figure had risen to 12.5 billion connected objects, almost six devices per individual with access to the Internet. Now, as we move into 2015, the number of connected 'things' is expected to reach 25 billion, ultimately edging toward 50 billion by the end of the decade.
NASA engineer Brian Trease studied abroad in Japan as a high school student and used to fold fast-food wrappers into cranes using origami techniques he learned in library books. Inspired by this, he began to imagine that origami could be applied to building spacecraft components, particularly solar panels that could one day send solar power from space to be used on earth.
Focus on Fundamentals consists of 45-minute on-line classes that cover a host of technologies. You learn without leaving the comfort of your desk. All classes are taught by subject-matter experts and all are archived. So if you can't attend live, attend at your convenience.